aca8d1ab4d7fce3dd0dce4fce1fb390984357612
- VP matrix order: proj*view (GLSL column-vector convention) - Z correction in vertex shader: gl_Position.z = (z+w)*0.5 (OpenGL [-1,1] → Vulkan [0,1]) - Depth test temporarily disabled for debugging
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%