ad8a14a4f74614f72752a9858c2dab9e46ccd771
Light at (0,10,0) hardcoded in GLSL. Tests if lighting math works. If light works: problem is UBO layout for light data (std140 padding). If artifacts: problem is in fragWorldPos or fragNormal.
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%