c32c75cd69703a0718f9768ce623c7ac6a82ce85
- Vulkan spec: each stage can only appear in ONE push constant range - Merged 3 ranges into 1: offset=0, size=160, stageFlags=Vertex|Fragment - Both main and shadow pipelines use same single range - Push constants packed into 160-byte buffer and sent in one call - Shadow pass: restored vertex/index buffer binding + push constants - Fixes: device lost, validation errors, missing shadow geometry
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AI powered Game Engine
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