Files
Cortex_Engine/imgui.ini
T
emil28092005 e452a294cc revert: remove shadow mapping attempts, restore clean renderer
Shadow mapping via Raylib doesn't work reliably:
- Rlgl.GetMatrixModelview returns zeros with custom FBO
- MaterialMapIndex binding doesn't map to expected texture units
- DrawModelEx resets texture state internally
Restored to last working state without shadows.
Consider direct OpenGL backend for shadow mapping.
2026-06-17 18:40:30 +03:00

21 lines
228 B
INI

[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Debug]
Pos=10,10
Size=216,107
Collapsed=0
[Window][Hierarchy]
Pos=353,299
Size=250,398
Collapsed=0
[Window][Inspector]
Pos=36,302
Size=300,425
Collapsed=0