revert: remove shadow mapping attempts, restore clean renderer

Shadow mapping via Raylib doesn't work reliably:
- Rlgl.GetMatrixModelview returns zeros with custom FBO
- MaterialMapIndex binding doesn't map to expected texture units
- DrawModelEx resets texture state internally
Restored to last working state without shadows.
Consider direct OpenGL backend for shadow mapping.
This commit is contained in:
emil28092005
2026-06-17 18:40:30 +03:00
parent 573872298f
commit e452a294cc
+3 -3
View File
@@ -9,12 +9,12 @@ Size=216,107
Collapsed=0
[Window][Hierarchy]
Pos=1040,357
Pos=353,299
Size=250,398
Collapsed=0
[Window][Inspector]
Pos=740,354
Size=300,403
Pos=36,302
Size=300,425
Collapsed=0