e452a294cc0e04b54236edf8af099abb95b5e61d
Shadow mapping via Raylib doesn't work reliably: - Rlgl.GetMatrixModelview returns zeros with custom FBO - MaterialMapIndex binding doesn't map to expected texture units - DrawModelEx resets texture state internally Restored to last working state without shadows. Consider direct OpenGL backend for shadow mapping.
Description
AI powered Game Engine
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