emil28092005 e452a294cc revert: remove shadow mapping attempts, restore clean renderer
Shadow mapping via Raylib doesn't work reliably:
- Rlgl.GetMatrixModelview returns zeros with custom FBO
- MaterialMapIndex binding doesn't map to expected texture units
- DrawModelEx resets texture state internally
Restored to last working state without shadows.
Consider direct OpenGL backend for shadow mapping.
2026-06-17 18:40:30 +03:00
S
Description
AI powered Game Engine
23 MiB
Languages
C# 97.8%
GLSL 1.8%
Shell 0.2%
PowerShell 0.2%