cc9a1a4602424531cf55635cc6dacbed155391b0
- Fixed all Silk.NET 2.21 API issues: - BufferData with void* + fixed blocks - UniformMatrix4 with float[] buffer (CopyMatrixToBuffer helper) - DrawBuffer/ReadBuffer with DrawBufferMode/ReadBufferMode - Clear with (uint) cast - Input delegates: KeyDown(IKeyboard,Key,int), MouseDown(IMouse,MouseButton), Scroll(IMouse,ScrollWheel) - GetProgram with ProgramPropertyARB - IWindow alias SilkWindow to avoid ambiguity - OpenGLRenderer: shadow FBO with depth texture, PCF 3x3, full PBR shader - OpenGLRenderContext: Silk.NET window + GL context - OpenGLBackendRegistrar registered as 'opengl' - 66/66 tests, 0 errors
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%