Root cause: descriptor set layout binding 0 (SceneUBO) had stageFlags=Vertex only. Fragment shader reads numLights, lights[], shadowParams[] from UBO but couldn't access it. Changed to Vertex|Fragment.
36 lines
432 B
INI
36 lines
432 B
INI
[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Debug]
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Pos=10,10
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Size=216,107
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Collapsed=0
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[Window][Hierarchy]
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Pos=353,299
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Size=250,398
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Collapsed=0
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[Window][Inspector]
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Pos=112,297
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Size=300,425
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Collapsed=0
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[Window][Cortex Engine Debug]
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Pos=1,1
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Size=226,196
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Collapsed=0
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[Window][Shadow Parameters]
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Pos=772,456
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Size=507,263
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Collapsed=0
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[Window][Shadow & Light Parameters]
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Pos=-1,195
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Size=427,372
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Collapsed=0
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