Files
Cortex_Engine/imgui.ini
T
emil28092005 d0af9b5c2d fix: UBO binding 0 visible to fragment shader — lights now work
Root cause: descriptor set layout binding 0 (SceneUBO) had stageFlags=Vertex
only. Fragment shader reads numLights, lights[], shadowParams[] from UBO
but couldn't access it. Changed to Vertex|Fragment.
2026-06-19 08:07:44 +03:00

36 lines
432 B
INI

[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Debug]
Pos=10,10
Size=216,107
Collapsed=0
[Window][Hierarchy]
Pos=353,299
Size=250,398
Collapsed=0
[Window][Inspector]
Pos=112,297
Size=300,425
Collapsed=0
[Window][Cortex Engine Debug]
Pos=1,1
Size=226,196
Collapsed=0
[Window][Shadow Parameters]
Pos=772,456
Size=507,263
Collapsed=0
[Window][Shadow & Light Parameters]
Pos=-1,195
Size=427,372
Collapsed=0