emil28092005 d0af9b5c2d fix: UBO binding 0 visible to fragment shader — lights now work
Root cause: descriptor set layout binding 0 (SceneUBO) had stageFlags=Vertex
only. Fragment shader reads numLights, lights[], shadowParams[] from UBO
but couldn't access it. Changed to Vertex|Fragment.
2026-06-19 08:07:44 +03:00
S
Description
AI powered Game Engine
23 MiB
Languages
C# 97.8%
GLSL 1.8%
Shell 0.2%
PowerShell 0.2%