emil28092005 dd86f6e9ad fix: exclude Floor and Grid from shadow pass — no more blocked light
- drawCalls now include castShadow flag (bool)
- Floor and Grid entities: castShadow=false (skip in shadow pass)
- Shadow pass: foreach with 'if (!dc.castShadow) continue;'
- Main pass: renders all objects (floor receives shadows but doesn't cast)
2026-06-18 20:19:16 +03:00
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AI-native 3D game engine in C#: pure P/Invoke Vulkan 1.3 renderer, PBR, Jolt physics, ECS and an MCP interface for AI agents.
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