dd86f6e9adcdcda9221f7ad59dd08529b484e27d
- drawCalls now include castShadow flag (bool) - Floor and Grid entities: castShadow=false (skip in shadow pass) - Shadow pass: foreach with 'if (!dc.castShadow) continue;' - Main pass: renders all objects (floor receives shadows but doesn't cast)
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%