de262732bd639c589d9d0326d4f1e77ffeb728aa
- ObjectManipulator: left-click to pick, drag on camera-orthogonal plane - Screen-space movement (like Unity), not ground-plane - Skip dragged entity in SyncTransforms so physics doesn't fight drag - Zero velocity on grab to prevent momentum accumulation - ImGui selection sync with manipulator - Floor lowered to y=-0.5, visual thickness corrected - Physics shape sizes fixed (BoxShape uses half-extents) - Collision pairs explicitly enabled in ObjectLayerPairFilterTable
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%