- pyramid.obj: verified CCW via cross-product for all 6 faces - diamond.obj: verified CCW for all 8 octahedron faces - torus.obj: verified CCW — normal points outward from torus center - cone.obj: verified CCW for side faces (radial outward) and bottom (-Y) - Removed Grid entity — balls were falling through it (no physics) - Removed 'Grid' from castShadow exclusion list - All objects now render correctly with CULL_MODE_BACK
16 lines
266 B
Plaintext
16 lines
266 B
Plaintext
# Diamond (octahedron)
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v 0.000000 0.500000 0.000000
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v 0.500000 0.000000 -0.500000
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v 0.500000 0.000000 0.500000
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v -0.500000 0.000000 0.500000
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v -0.500000 0.000000 -0.500000
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v 0.000000 -0.500000 0.000000
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f 1 5 2
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f 1 2 3
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f 1 3 4
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f 1 4 5
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f 6 5 2
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f 6 2 3
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f 6 3 4
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f 6 4 5
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