e6cc9e6c4eb4033db2f16b37c984a8f664515e9c
- LightBall entity: sphere mesh + DynamicSphere physics + Light.Point - Renderer reads light position from Transform (not static Light.Position) so the light moves with the physics body - Light intensity 20, range 30, warm color (1.0, 0.9, 0.7) - Ball falls from y=15, bounces on floor, light follows it - Renderer: prefers Light+Transform pair for dynamic position, falls back to Light only
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%