f0af0a6b5e54041e3f97ee610a4e8d397023cc96
- SetUniformMat4: copies Matrix4 to float[16] row-major, passes with transpose=true (OpenGL transposes row-major → column-major) - Previous version used transpose=false with manual column-major copy which caused double-transpose → garbage rendering (strobe) - VertexAttribPointer with stride=0 (tightly packed per-attribute buffers) - MakeCurrent() explicitly in constructor to ensure GL context is ready - 66/66 tests, 1400+ FPS
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%