f2ae4d0f8f429faa529351002a7b85344c487f45
- Physics + input + light animation: run at full speed every iteration - Render: accumulator-based 60 FPS limiter — only renders when enough time has accumulated (16.67ms). If not, Thread.Sleep(1) and continue. - Video: captured at exactly 60 FPS, FFmpeg downsamples to 30 - Physics stays smooth even if render can't keep up
Description
AI powered Game Engine
23 MiB
Languages
C#
97.8%
GLSL
1.8%
Shell
0.2%
PowerShell
0.2%