emil28092005 f2ae4d0f8f fix: fixed 60 FPS render rate, uncapped physics/input
- Physics + input + light animation: run at full speed every iteration
- Render: accumulator-based 60 FPS limiter — only renders when enough
  time has accumulated (16.67ms). If not, Thread.Sleep(1) and continue.
- Video: captured at exactly 60 FPS, FFmpeg downsamples to 30
- Physics stays smooth even if render can't keep up
2026-06-19 09:27:42 +03:00
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