f76197344397e120bdf9a2841e15b00015064220
Root cause: used OpenGL cubemap conventions (up=+Y) instead of Vulkan (up=-Y) for X and Z faces. Also applied M22 *= -1 flip to shadow projection which is wrong — that flip is only for swapchain rendering, not for offscreen cubemap rendering. Fix: - Faces 0,1,4,5 (+X,-X,+Z,-Z): up = (0,-1,0) — Vulkan cubemap convention - Face 2 (+Y): up = (0,0,1) — was (0,0,-1), now correct - Face 3 (-Y): up = (0,0,-1) — was (0,0,1), now correct - Removed M22 *= -1 from shadow projection (not needed for offscreen cube) - 227 tests, all pass
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AI powered Game Engine
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