emil28092005 ff8bec00f6 fix: use MemoryCopy instead of Marshal.StructureToPtr for UBO packing
- Marshal.StructureToPtr may not handle Matrix4x4 correctly (record struct)
- Replaced with MemoryCopy from local copies of vp, lightPos, lightColor
- Removed per-frame light debug logging
- Simple diffuse shader still active for testing
2026-06-18 19:35:44 +03:00
S
Description
AI powered Game Engine
23 MiB
Languages
C# 97.8%
GLSL 1.8%
Shell 0.2%
PowerShell 0.2%