Emil
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54d1bae962
|
Reverify staged gameplay sources before build publication
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 04:01:46 +03:00 |
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Emil
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798aa0e550
|
Keep warning-flood regression within one fixture build
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:53:05 +03:00 |
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Emil
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d7a7a7c3a4
|
Keep real staged compile errors navigable under warning floods
Native and manual checks / native (ubuntu-24.04) (push) Failing after 30s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 03:34:18 +03:00 |
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Emil
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abd8c21273
|
Record configured workflow toolchain binary provenance
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:16:26 +03:00 |
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Emil
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4ac02ee44a
|
Keep Windows export integration outside engine checkout
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 03:13:27 +03:00 |
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Emil
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1ea0ce6ba9
|
Use UTF-8 path conversion in autosave UI fixture
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2026-09-24 02:59:09 +03:00 |
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Emil
|
62059e154d
|
Compare source-open Unicode argv against canonical paths
Native and manual checks / native (ubuntu-24.04) (push) Failing after 30s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 02:46:07 +03:00 |
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Emil
|
a68fb8e7fd
|
Collect repeatable P1 workflow evidence
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2026-09-24 02:44:51 +03:00 |
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Emil
|
7c777eba7c
|
Harden Lua export verification against stale or incomplete evidence
|
2026-09-24 02:35:14 +03:00 |
|
Emil
|
af836785d3
|
Qualify Windows UTF-8 test entry point
|
2026-09-24 02:34:12 +03:00 |
|
Emil
|
ba8bf45dbc
|
Add repeatable synthetic Editor input latency probe
|
2026-09-24 02:30:41 +03:00 |
|
Emil
|
6446f8917e
|
Verify relocated Lua Release games with checked rendering
|
2026-09-24 02:26:10 +03:00 |
|
Emil
|
45c5d2d188
|
Show and configure safe Editor autosave
|
2026-09-24 02:25:55 +03:00 |
|
Emil
|
77c145fa02
|
Fix Windows diagnostic paths and schema fixture timeout
|
2026-09-24 02:19:09 +03:00 |
|
Emil
|
4a434f7855
|
Autosave named scenes with revision and disk conflict safety
|
2026-09-24 02:11:26 +03:00 |
|
Emil
|
6459d69cc7
|
Offer runnable C++ and Lua project starters
|
2026-09-24 01:59:17 +03:00 |
|
Emil
|
d4c1f0e86b
|
Open project C++ and Lua sources at diagnostic locations
|
2026-09-24 01:58:59 +03:00 |
|
Emil
|
abbb71d0c1
|
Protect native cache paths and snapshot gameplay sources
|
2026-09-24 01:55:50 +03:00 |
|
Emil
|
4ec5a3cd8a
|
Expose structured gameplay build diagnostics
|
2026-09-24 01:46:38 +03:00 |
|
Emil
|
4a59ca1629
|
Reuse verified gameplay schema and build generations
|
2026-09-24 01:41:26 +03:00 |
|
Emil
|
deb37c308b
|
Capture complete gameplay and toolchain build inputs
|
2026-09-24 01:35:02 +03:00 |
|
Emil
|
22012c1a80
|
Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-24 00:28:12 +03:00 |
|
Emil
|
433bce08c0
|
Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-23 23:50:02 +03:00 |
|
Emil
|
868f19aaaa
|
Release HZB diagnostic texture when preview closes
|
2026-09-23 23:09:24 +03:00 |
|
Emil
|
bb46e0091e
|
Expose P2 GPU visibility modes in standalone Player
|
2026-09-23 23:08:58 +03:00 |
|
Emil
|
c89298fefe
|
Add on-demand HZB preview to editor diagnostics
|
2026-09-23 22:50:46 +03:00 |
|
Emil
|
ae537c0a4b
|
Complete two-pass GPU occlusion, diagnostics, and LOD integration
|
2026-09-23 22:47:15 +03:00 |
|
Emil
|
94f7593e55
|
test(render): cover P2 temporal visibility edge cases
|
2026-09-23 22:46:20 +03:00 |
|
Emil
|
43afcd6bfb
|
Declare R32f HZB image and support chunked GPU culling
|
2026-09-23 22:40:08 +03:00 |
|
Emil
|
acbe5156c0
|
test(render): add P2 GPU visibility acceptance and benchmark harness
|
2026-09-23 22:31:27 +03:00 |
|
Emil
|
2454462432
|
Add instanced GPU frustum culling and indirect draws
|
2026-09-23 22:25:55 +03:00 |
|
Emil
|
724de134ca
|
Add P2 visibility controls to editor diagnostics
|
2026-09-23 22:24:59 +03:00 |
|
Emil
|
0d2cae18fb
|
Add checked Slang shaders for GPU visibility and HZB
|
2026-09-23 22:20:34 +03:00 |
|
Emil
|
f8cd73b95f
|
Introduce stable render instances and prepared LOD policy
|
2026-09-23 22:15:15 +03:00 |
|
Emil
|
e2c887dc1f
|
Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-23 21:42:48 +03:00 |
|
emil28092005
|
4cc58d8c59
|
Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-18 11:57:23 +03:00 |
|
emil28092005
|
5a67735ff4
|
Add optional Lua scripting module, examples, and validation
|
2026-09-18 11:28:50 +03:00 |
|
Emil
|
4cb82556de
|
Preserve source locations across cached imports and record MVP acceptance
|
2026-09-18 05:55:29 +03:00 |
|
Emil
|
0f34b03631
|
Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
|
2026-09-18 05:43:02 +03:00 |
|
Emil
|
e0b965166e
|
Compare canonical Windows launcher paths in UI acceptance
|
2026-09-18 05:33:21 +03:00 |
|
Emil
|
7481a2e029
|
Validate gameplay metadata before publishing build generations
|
2026-09-18 05:21:31 +03:00 |
|
Emil
|
45bc352d46
|
Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
|
2026-09-18 05:14:50 +03:00 |
|
Emil
|
5ac4db438d
|
Fix Windows Vulkan driver discovery and add fast graphics-data checks
|
2026-09-18 04:47:13 +03:00 |
|
Emil
|
d834cfad67
|
Checkpoint 3: deliver playable samples and complete native authoring workflows
|
2026-09-18 04:29:41 +03:00 |
|
Emil
|
999686a896
|
Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
|
2026-09-18 03:40:15 +03:00 |
|
Emil
|
5c6b24d34d
|
Fix portable path checks and explicit JSON arrays across Clang versions
|
2026-09-18 03:10:19 +03:00 |
|
Emil
|
903c97444b
|
Checkpoint 1: implement native subsystems and begin the gameplay manual
|
2026-09-18 03:01:30 +03:00 |
|