Emil
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68261e1401
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Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
# PLAN.md
# docs/IMPLEMENTATION.md
# docs/manual/editor/diagnostics.md
# docs/manual/editor/lighting.md
# docs/manual/editor/profiling.md
# docs/validation/README.md
# docs/validation/p3-lighting-2026-09-24/README.md
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2026-09-24 04:08:01 +03:00 |
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Emil
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0c96ce5cdf
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Integrate Forward+ lighting with temporal rendering
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2026-09-24 04:05:58 +03:00 |
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Emil
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bf51ff0ec4
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Describe staged source verification boundaries accurately
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2026-09-24 04:04:39 +03:00 |
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Emil
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7297d01436
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Expose and package temporal rendering with guarded edge history
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2026-09-24 03:59:22 +03:00 |
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Emil
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48c60ea424
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Record Windows SwiftShader lighting acceptance
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2026-09-24 03:58:49 +03:00 |
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Emil
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f384af705d
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State sampled D32 requirement in lighting docs
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2026-09-24 03:56:59 +03:00 |
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Emil
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b44cbfb060
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Link measured Forward+ follow-up from baseline study
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2026-09-24 03:51:03 +03:00 |
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Emil
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77404a1035
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Document Forward+ measurements and Linux lighting evidence
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2026-09-24 03:49:06 +03:00 |
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Emil
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609ba632f4
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Archive P1 iteration workflow and manual checkpoint
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2026-09-24 03:47:00 +03:00 |
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Emil
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cc9a6ca707
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Repeat P3 Release gate with pinned shader bundle
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2026-09-24 03:16:23 +03:00 |
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Emil
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f70c8221e7
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Record pinned SwiftShader P3 functional check
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2026-09-24 03:05:48 +03:00 |
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Emil
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a5ad108ecd
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Record Release P3 light scaling and Forward+ gate
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2026-09-24 03:05:48 +03:00 |
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Emil
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2dfff62f8c
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Document P3 lighting and provisional acceptance
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2026-09-24 03:02:44 +03:00 |
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Emil
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bf2b88a6a2
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Merge commit 'b191ae0' into feat/p1-p3-integration
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2026-09-24 03:01:51 +03:00 |
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Emil
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93946c1d24
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Refresh Lua Release evidence after verifier review
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2026-09-24 02:35:14 +03:00 |
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Emil
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9e921a5b3b
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Record relocated Lua Release execution on Linux
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2026-09-24 02:26:10 +03:00 |
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Emil
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45c5d2d188
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Show and configure safe Editor autosave
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2026-09-24 02:25:55 +03:00 |
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Emil
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d3217838cb
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Show source-linked diagnostics and expandable build logs
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2026-09-24 02:01:47 +03:00 |
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Emil
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cf5b702233
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Record Linux starter project validation
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2026-09-24 01:59:22 +03:00 |
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Emil
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6459d69cc7
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Offer runnable C++ and Lua project starters
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2026-09-24 01:59:17 +03:00 |
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Emil
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cfcfdab949
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Bind shared lighting ABI and shade authored local lights
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2026-09-24 01:53:14 +03:00 |
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Emil
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674e3e812b
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Expose authored sun, point, and spot lights in render snapshots
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2026-09-24 01:35:20 +03:00 |
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Emil
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bf89ba6f3d
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Plan P1 iteration and P3 rendering milestones
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2026-09-24 01:25:23 +03:00 |
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Emil
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d18c5d77b3
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Validate and document P2 GPU visibility milestone
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2026-09-24 00:48:54 +03:00 |
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Emil
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22012c1a80
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Report effective visibility and stable GPU instance identity
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2026-09-24 00:28:12 +03:00 |
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Emil
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ba3efa82e3
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Record P2 Linux and exported Player validation evidence
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2026-09-23 23:28:45 +03:00 |
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Emil
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bde581a961
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docs: reconcile P2 optimization and Linux validation
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2026-09-23 23:27:19 +03:00 |
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Emil
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9990234657
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Show both prepared LOD levels in renderer example
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2026-09-23 23:11:42 +03:00 |
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Emil
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868f19aaaa
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Release HZB diagnostic texture when preview closes
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2026-09-23 23:09:24 +03:00 |
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Emil
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bb46e0091e
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Expose P2 GPU visibility modes in standalone Player
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2026-09-23 23:08:58 +03:00 |
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Emil
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fc36312808
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Document P2 GPU culling optimization measurements
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2026-09-23 23:04:43 +03:00 |
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Emil
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d32c33dd0b
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Link P2 manual guidance in strict documentation build
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2026-09-23 22:57:22 +03:00 |
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Emil
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de17bc658a
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docs: record P2 implementation and measured limits
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2026-09-23 22:56:30 +03:00 |
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Emil
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f5bbe1a179
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docs(render): record P2 visibility acceptance benchmark baseline
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2026-09-23 22:54:53 +03:00 |
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Emil
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5f61ee3750
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Document and demonstrate prepared mesh LOD visibility
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2026-09-23 22:53:56 +03:00 |
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Emil
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c89298fefe
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Add on-demand HZB preview to editor diagnostics
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2026-09-23 22:50:46 +03:00 |
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Emil
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94f7593e55
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test(render): cover P2 temporal visibility edge cases
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2026-09-23 22:46:20 +03:00 |
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Emil
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acbe5156c0
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test(render): add P2 GPU visibility acceptance and benchmark harness
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2026-09-23 22:31:27 +03:00 |
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Emil
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724de134ca
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Add P2 visibility controls to editor diagnostics
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2026-09-23 22:24:59 +03:00 |
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Emil
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66f59f4afa
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Plan P2 GPU visibility and mesh LOD
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2026-09-23 22:06:34 +03:00 |
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Emil
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e2c887dc1f
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Refine dark editor and launcher interface
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2026-09-23 21:42:48 +03:00 |
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emil28092005
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4cc58d8c59
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Configure LuaLS for single-file script workspaces
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2026-09-18 11:57:23 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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06210aac23
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Preserve artifact provenance across Git text normalization
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2026-09-18 06:24:57 +03:00 |
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Emil
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dd02f9cae8
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Complete MVP acceptance, publish platform evidence and finalize the manual
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2026-09-18 06:23:32 +03:00 |
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Emil
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4cb82556de
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Preserve source locations across cached imports and record MVP acceptance
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2026-09-18 05:55:29 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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b2fcd7a956
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Separate historical engine research from current implementation evidence
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2026-09-18 05:26:39 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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