Commit Graph
54 Commits
Author SHA1 Message Date
Emil 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
#	PLAN.md
#	docs/IMPLEMENTATION.md
#	docs/manual/editor/diagnostics.md
#	docs/manual/editor/lighting.md
#	docs/manual/editor/profiling.md
#	docs/validation/README.md
#	docs/validation/p3-lighting-2026-09-24/README.md
2026-09-24 04:08:01 +03:00
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
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2026-09-24 04:05:58 +03:00
Emil bf51ff0ec4 Describe staged source verification boundaries accurately 2026-09-24 04:04:39 +03:00
Emil 7297d01436 Expose and package temporal rendering with guarded edge history
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2026-09-24 03:59:22 +03:00
Emil 48c60ea424 Record Windows SwiftShader lighting acceptance 2026-09-24 03:58:49 +03:00
Emil f384af705d State sampled D32 requirement in lighting docs 2026-09-24 03:56:59 +03:00
Emil b44cbfb060 Link measured Forward+ follow-up from baseline study 2026-09-24 03:51:03 +03:00
Emil 77404a1035 Document Forward+ measurements and Linux lighting evidence 2026-09-24 03:49:06 +03:00
Emil 609ba632f4 Archive P1 iteration workflow and manual checkpoint 2026-09-24 03:47:00 +03:00
Emil cc9a6ca707 Repeat P3 Release gate with pinned shader bundle 2026-09-24 03:16:23 +03:00
Emil f70c8221e7 Record pinned SwiftShader P3 functional check
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2026-09-24 03:05:48 +03:00
Emil a5ad108ecd Record Release P3 light scaling and Forward+ gate 2026-09-24 03:05:48 +03:00
Emil 2dfff62f8c Document P3 lighting and provisional acceptance 2026-09-24 03:02:44 +03:00
Emil bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration
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2026-09-24 03:01:51 +03:00
Emil 93946c1d24 Refresh Lua Release evidence after verifier review
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2026-09-24 02:35:14 +03:00
Emil 9e921a5b3b Record relocated Lua Release execution on Linux
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2026-09-24 02:26:10 +03:00
Emil 45c5d2d188 Show and configure safe Editor autosave 2026-09-24 02:25:55 +03:00
Emil d3217838cb Show source-linked diagnostics and expandable build logs 2026-09-24 02:01:47 +03:00
Emil cf5b702233 Record Linux starter project validation
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2026-09-24 01:59:22 +03:00
Emil 6459d69cc7 Offer runnable C++ and Lua project starters 2026-09-24 01:59:17 +03:00
Emil cfcfdab949 Bind shared lighting ABI and shade authored local lights 2026-09-24 01:53:14 +03:00
Emil 674e3e812b Expose authored sun, point, and spot lights in render snapshots 2026-09-24 01:35:20 +03:00
Emil bf89ba6f3d Plan P1 iteration and P3 rendering milestones
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2026-09-24 01:25:23 +03:00
Emil d18c5d77b3 Validate and document P2 GPU visibility milestone
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2026-09-24 00:48:54 +03:00
Emil 22012c1a80 Report effective visibility and stable GPU instance identity
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2026-09-24 00:28:12 +03:00
Emil ba3efa82e3 Record P2 Linux and exported Player validation evidence
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2026-09-23 23:28:45 +03:00
Emil bde581a961 docs: reconcile P2 optimization and Linux validation 2026-09-23 23:27:19 +03:00
Emil 9990234657 Show both prepared LOD levels in renderer example 2026-09-23 23:11:42 +03:00
Emil 868f19aaaa Release HZB diagnostic texture when preview closes 2026-09-23 23:09:24 +03:00
Emil bb46e0091e Expose P2 GPU visibility modes in standalone Player 2026-09-23 23:08:58 +03:00
Emil fc36312808 Document P2 GPU culling optimization measurements 2026-09-23 23:04:43 +03:00
Emil d32c33dd0b Link P2 manual guidance in strict documentation build 2026-09-23 22:57:22 +03:00
Emil de17bc658a docs: record P2 implementation and measured limits 2026-09-23 22:56:30 +03:00
Emil f5bbe1a179 docs(render): record P2 visibility acceptance benchmark baseline 2026-09-23 22:54:53 +03:00
Emil 5f61ee3750 Document and demonstrate prepared mesh LOD visibility 2026-09-23 22:53:56 +03:00
Emil c89298fefe Add on-demand HZB preview to editor diagnostics 2026-09-23 22:50:46 +03:00
Emil 94f7593e55 test(render): cover P2 temporal visibility edge cases 2026-09-23 22:46:20 +03:00
Emil acbe5156c0 test(render): add P2 GPU visibility acceptance and benchmark harness 2026-09-23 22:31:27 +03:00
Emil 724de134ca Add P2 visibility controls to editor diagnostics 2026-09-23 22:24:59 +03:00
Emil 66f59f4afa Plan P2 GPU visibility and mesh LOD 2026-09-23 22:06:34 +03:00
Emil e2c887dc1f Refine dark editor and launcher interface
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2026-09-23 21:42:48 +03:00
emil28092005 4cc58d8c59 Configure LuaLS for single-file script workspaces
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2026-09-18 11:57:23 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 06210aac23 Preserve artifact provenance across Git text normalization 2026-09-18 06:24:57 +03:00
Emil dd02f9cae8 Complete MVP acceptance, publish platform evidence and finalize the manual
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2026-09-18 06:23:32 +03:00
Emil 4cb82556de Preserve source locations across cached imports and record MVP acceptance 2026-09-18 05:55:29 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil b2fcd7a956 Separate historical engine research from current implementation evidence 2026-09-18 05:26:39 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00