Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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cfcfdab949
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Bind shared lighting ABI and shade authored local lights
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2026-09-24 01:53:14 +03:00 |
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Emil
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674e3e812b
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Expose authored sun, point, and spot lights in render snapshots
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2026-09-24 01:35:20 +03:00 |
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Emil
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bf89ba6f3d
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Plan P1 iteration and P3 rendering milestones
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 01:25:23 +03:00 |
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Emil
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d18c5d77b3
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Validate and document P2 GPU visibility milestone
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 00:48:54 +03:00 |
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Emil
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22012c1a80
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Report effective visibility and stable GPU instance identity
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 00:28:12 +03:00 |
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Emil
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433bce08c0
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Run GPU visibility without optional draw parameters feature
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-23 23:50:02 +03:00 |
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Emil
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ba3efa82e3
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Record P2 Linux and exported Player validation evidence
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 40s
Native and manual checks / manual (push) Successful in 41s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-23 23:28:45 +03:00 |
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Emil
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bde581a961
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docs: reconcile P2 optimization and Linux validation
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2026-09-23 23:27:19 +03:00 |
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Emil
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9990234657
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Show both prepared LOD levels in renderer example
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2026-09-23 23:11:42 +03:00 |
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Emil
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a1a9f8dea2
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Format Player visibility option
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2026-09-23 23:09:47 +03:00 |
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Emil
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868f19aaaa
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Release HZB diagnostic texture when preview closes
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2026-09-23 23:09:24 +03:00 |
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Emil
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bb46e0091e
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Expose P2 GPU visibility modes in standalone Player
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2026-09-23 23:08:58 +03:00 |
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Emil
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fc36312808
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Document P2 GPU culling optimization measurements
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2026-09-23 23:04:43 +03:00 |
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Emil
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3be3d0de5f
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Move GPU visibility outputs to device memory and remove atomic contention
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2026-09-23 23:02:24 +03:00 |
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Emil
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d32c33dd0b
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Link P2 manual guidance in strict documentation build
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2026-09-23 22:57:22 +03:00 |
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Emil
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de17bc658a
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docs: record P2 implementation and measured limits
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2026-09-23 22:56:30 +03:00 |
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Emil
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f5bbe1a179
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docs(render): record P2 visibility acceptance benchmark baseline
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2026-09-23 22:54:53 +03:00 |
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Emil
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5f61ee3750
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Document and demonstrate prepared mesh LOD visibility
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2026-09-23 22:53:56 +03:00 |
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Emil
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c89298fefe
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Add on-demand HZB preview to editor diagnostics
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2026-09-23 22:50:46 +03:00 |
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Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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94f7593e55
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test(render): cover P2 temporal visibility edge cases
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2026-09-23 22:46:20 +03:00 |
|
Emil
|
43afcd6bfb
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Declare R32f HZB image and support chunked GPU culling
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2026-09-23 22:40:08 +03:00 |
|
Emil
|
acbe5156c0
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test(render): add P2 GPU visibility acceptance and benchmark harness
|
2026-09-23 22:31:27 +03:00 |
|
Emil
|
2454462432
|
Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
|
Emil
|
724de134ca
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Add P2 visibility controls to editor diagnostics
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2026-09-23 22:24:59 +03:00 |
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Emil
|
0d2cae18fb
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Add checked Slang shaders for GPU visibility and HZB
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2026-09-23 22:20:34 +03:00 |
|
Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
|
Emil
|
66f59f4afa
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Plan P2 GPU visibility and mesh LOD
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2026-09-23 22:06:34 +03:00 |
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Emil
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e2c887dc1f
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Refine dark editor and launcher interface
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-23 21:42:48 +03:00 |
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emil28092005
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4cc58d8c59
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Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-18 11:57:23 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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06210aac23
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Preserve artifact provenance across Git text normalization
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2026-09-18 06:24:57 +03:00 |
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Emil
|
dd02f9cae8
|
Complete MVP acceptance, publish platform evidence and finalize the manual
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
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Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
v0.1.0-mvp
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2026-09-18 06:23:32 +03:00 |
|
Emil
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4cb82556de
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Preserve source locations across cached imports and record MVP acceptance
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2026-09-18 05:55:29 +03:00 |
|
Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
|
Emil
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e0b965166e
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Compare canonical Windows launcher paths in UI acceptance
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2026-09-18 05:33:21 +03:00 |
|
Emil
|
b2fcd7a956
|
Separate historical engine research from current implementation evidence
|
2026-09-18 05:26:39 +03:00 |
|
Emil
|
7481a2e029
|
Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
|
Emil
|
afd773fffb
|
Register pinned Vulkan software driver on elevated Windows CI
|
2026-09-18 05:19:59 +03:00 |
|
Emil
|
45bc352d46
|
Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
|
Emil
|
5ac4db438d
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Fix Windows Vulkan driver discovery and add fast graphics-data checks
|
2026-09-18 04:47:13 +03:00 |
|
Emil
|
d834cfad67
|
Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
|
Emil
|
fad5eb4e55
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Add Windows native editor and software Vulkan export acceptance
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2026-09-18 03:43:22 +03:00 |
|
Emil
|
999686a896
|
Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
|
2026-09-18 03:40:15 +03:00 |
|
Emil
|
5c6b24d34d
|
Fix portable path checks and explicit JSON arrays across Clang versions
|
2026-09-18 03:10:19 +03:00 |
|
Emil
|
903c97444b
|
Checkpoint 1: implement native subsystems and begin the gameplay manual
|
2026-09-18 03:01:30 +03:00 |
|
Emil
|
decf49084d
|
Use English README and define engine language and Vulkan boundary
|
2026-09-18 02:31:04 +03:00 |
|
Emil
|
8f9d5c2969
|
Document Faset architecture and roadmap through MVP
|
2026-09-18 02:21:40 +03:00 |
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