Emil
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ba8bf45dbc
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Add repeatable synthetic Editor input latency probe
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2026-09-24 02:30:41 +03:00 |
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Emil
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9e921a5b3b
|
Record relocated Lua Release execution on Linux
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 33s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 02:26:10 +03:00 |
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Emil
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6446f8917e
|
Verify relocated Lua Release games with checked rendering
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2026-09-24 02:26:10 +03:00 |
|
Emil
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45c5d2d188
|
Show and configure safe Editor autosave
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2026-09-24 02:25:55 +03:00 |
|
Emil
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77c145fa02
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Fix Windows diagnostic paths and schema fixture timeout
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2026-09-24 02:19:09 +03:00 |
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Emil
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4a434f7855
|
Autosave named scenes with revision and disk conflict safety
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2026-09-24 02:11:26 +03:00 |
|
Emil
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d3217838cb
|
Show source-linked diagnostics and expandable build logs
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2026-09-24 02:01:47 +03:00 |
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Emil
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cf5b702233
|
Record Linux starter project validation
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-24 01:59:22 +03:00 |
|
Emil
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6459d69cc7
|
Offer runnable C++ and Lua project starters
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2026-09-24 01:59:17 +03:00 |
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Emil
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d4c1f0e86b
|
Open project C++ and Lua sources at diagnostic locations
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2026-09-24 01:58:59 +03:00 |
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Emil
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abbb71d0c1
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Protect native cache paths and snapshot gameplay sources
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2026-09-24 01:55:50 +03:00 |
|
Emil
|
4ec5a3cd8a
|
Expose structured gameplay build diagnostics
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2026-09-24 01:46:38 +03:00 |
|
Emil
|
4a59ca1629
|
Reuse verified gameplay schema and build generations
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2026-09-24 01:41:26 +03:00 |
|
Emil
|
deb37c308b
|
Capture complete gameplay and toolchain build inputs
|
2026-09-24 01:35:02 +03:00 |
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Emil
|
bf89ba6f3d
|
Plan P1 iteration and P3 rendering milestones
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-24 01:25:23 +03:00 |
|
Emil
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d18c5d77b3
|
Validate and document P2 GPU visibility milestone
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-24 00:48:54 +03:00 |
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Emil
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22012c1a80
|
Report effective visibility and stable GPU instance identity
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-24 00:28:12 +03:00 |
|
Emil
|
433bce08c0
|
Run GPU visibility without optional draw parameters feature
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-23 23:50:02 +03:00 |
|
Emil
|
ba3efa82e3
|
Record P2 Linux and exported Player validation evidence
Native and manual checks / native (ubuntu-24.04) (push) Failing after 40s
Native and manual checks / manual (push) Successful in 41s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-23 23:28:45 +03:00 |
|
Emil
|
bde581a961
|
docs: reconcile P2 optimization and Linux validation
|
2026-09-23 23:27:19 +03:00 |
|
Emil
|
9990234657
|
Show both prepared LOD levels in renderer example
|
2026-09-23 23:11:42 +03:00 |
|
Emil
|
a1a9f8dea2
|
Format Player visibility option
|
2026-09-23 23:09:47 +03:00 |
|
Emil
|
868f19aaaa
|
Release HZB diagnostic texture when preview closes
|
2026-09-23 23:09:24 +03:00 |
|
Emil
|
bb46e0091e
|
Expose P2 GPU visibility modes in standalone Player
|
2026-09-23 23:08:58 +03:00 |
|
Emil
|
fc36312808
|
Document P2 GPU culling optimization measurements
|
2026-09-23 23:04:43 +03:00 |
|
Emil
|
3be3d0de5f
|
Move GPU visibility outputs to device memory and remove atomic contention
|
2026-09-23 23:02:24 +03:00 |
|
Emil
|
d32c33dd0b
|
Link P2 manual guidance in strict documentation build
|
2026-09-23 22:57:22 +03:00 |
|
Emil
|
de17bc658a
|
docs: record P2 implementation and measured limits
|
2026-09-23 22:56:30 +03:00 |
|
Emil
|
f5bbe1a179
|
docs(render): record P2 visibility acceptance benchmark baseline
|
2026-09-23 22:54:53 +03:00 |
|
Emil
|
5f61ee3750
|
Document and demonstrate prepared mesh LOD visibility
|
2026-09-23 22:53:56 +03:00 |
|
Emil
|
c89298fefe
|
Add on-demand HZB preview to editor diagnostics
|
2026-09-23 22:50:46 +03:00 |
|
Emil
|
ae537c0a4b
|
Complete two-pass GPU occlusion, diagnostics, and LOD integration
|
2026-09-23 22:47:15 +03:00 |
|
Emil
|
94f7593e55
|
test(render): cover P2 temporal visibility edge cases
|
2026-09-23 22:46:20 +03:00 |
|
Emil
|
43afcd6bfb
|
Declare R32f HZB image and support chunked GPU culling
|
2026-09-23 22:40:08 +03:00 |
|
Emil
|
acbe5156c0
|
test(render): add P2 GPU visibility acceptance and benchmark harness
|
2026-09-23 22:31:27 +03:00 |
|
Emil
|
2454462432
|
Add instanced GPU frustum culling and indirect draws
|
2026-09-23 22:25:55 +03:00 |
|
Emil
|
724de134ca
|
Add P2 visibility controls to editor diagnostics
|
2026-09-23 22:24:59 +03:00 |
|
Emil
|
0d2cae18fb
|
Add checked Slang shaders for GPU visibility and HZB
|
2026-09-23 22:20:34 +03:00 |
|
Emil
|
f8cd73b95f
|
Introduce stable render instances and prepared LOD policy
|
2026-09-23 22:15:15 +03:00 |
|
Emil
|
66f59f4afa
|
Plan P2 GPU visibility and mesh LOD
|
2026-09-23 22:06:34 +03:00 |
|
Emil
|
e2c887dc1f
|
Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
|
2026-09-23 21:42:48 +03:00 |
|
emil28092005
|
4cc58d8c59
|
Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
|
2026-09-18 11:57:23 +03:00 |
|
emil28092005
|
5a67735ff4
|
Add optional Lua scripting module, examples, and validation
|
2026-09-18 11:28:50 +03:00 |
|
Emil
|
06210aac23
|
Preserve artifact provenance across Git text normalization
|
2026-09-18 06:24:57 +03:00 |
|
Emil
|
dd02f9cae8
|
Complete MVP acceptance, publish platform evidence and finalize the manual
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
v0.1.0-mvp
|
2026-09-18 06:23:32 +03:00 |
|
Emil
|
4cb82556de
|
Preserve source locations across cached imports and record MVP acceptance
|
2026-09-18 05:55:29 +03:00 |
|
Emil
|
0f34b03631
|
Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
|
2026-09-18 05:43:02 +03:00 |
|
Emil
|
e0b965166e
|
Compare canonical Windows launcher paths in UI acceptance
|
2026-09-18 05:33:21 +03:00 |
|
Emil
|
b2fcd7a956
|
Separate historical engine research from current implementation evidence
|
2026-09-18 05:26:39 +03:00 |
|
Emil
|
7481a2e029
|
Validate gameplay metadata before publishing build generations
|
2026-09-18 05:21:31 +03:00 |
|