-
ba8bf45dbc
Add repeatable synthetic Editor input latency probe
Emil
2026-09-24 02:30:41 +03:00
-
36a44e14ca
Plan bounded sun and local shadows from source casters
Emil
2026-09-24 02:26:53 +03:00
-
9e921a5b3b
Record relocated Lua Release execution on Linux
Emil
2026-09-24 02:25:16 +03:00
-
6446f8917e
Verify relocated Lua Release games with checked rendering
Emil
2026-09-24 02:20:32 +03:00
-
45c5d2d188
Show and configure safe Editor autosave
Emil
2026-09-24 02:25:55 +03:00
-
77c145fa02
Fix Windows diagnostic paths and schema fixture timeout
Emil
2026-09-24 02:19:09 +03:00
-
4a434f7855
Autosave named scenes with revision and disk conflict safety
Emil
2026-09-24 02:11:26 +03:00
-
d3217838cb
Show source-linked diagnostics and expandable build logs
Emil
2026-09-24 02:01:47 +03:00
-
cf5b702233
Record Linux starter project validation
Emil
2026-09-24 01:58:38 +03:00
-
6459d69cc7
Offer runnable C++ and Lua project starters
Emil
2026-09-24 01:57:02 +03:00
-
d4c1f0e86b
Open project C++ and Lua sources at diagnostic locations
Emil
2026-09-24 01:58:59 +03:00
-
abbb71d0c1
Protect native cache paths and snapshot gameplay sources
Emil
2026-09-24 01:55:50 +03:00
-
cfcfdab949
Bind shared lighting ABI and shade authored local lights
Emil
2026-09-24 01:53:14 +03:00
-
4ec5a3cd8a
Expose structured gameplay build diagnostics
Emil
2026-09-24 01:46:38 +03:00
-
4a59ca1629
Reuse verified gameplay schema and build generations
Emil
2026-09-24 01:41:26 +03:00
-
674e3e812b
Expose authored sun, point, and spot lights in render snapshots
Emil
2026-09-24 01:35:20 +03:00
-
deb37c308b
Capture complete gameplay and toolchain build inputs
Emil
2026-09-24 01:35:02 +03:00
-
-
bf89ba6f3d
Plan P1 iteration and P3 rendering milestones
Emil
2026-09-24 01:25:23 +03:00
-
d18c5d77b3
Validate and document P2 GPU visibility milestone
Emil
2026-09-24 00:48:54 +03:00
-
22012c1a80
Report effective visibility and stable GPU instance identity
Emil
2026-09-24 00:28:12 +03:00
-
433bce08c0
Run GPU visibility without optional draw parameters feature
Emil
2026-09-23 23:50:02 +03:00
-
ba3efa82e3
Record P2 Linux and exported Player validation evidence
Emil
2026-09-23 23:28:45 +03:00
-
bde581a961
docs: reconcile P2 optimization and Linux validation
Emil
2026-09-23 23:27:19 +03:00
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9990234657
Show both prepared LOD levels in renderer example
Emil
2026-09-23 23:11:42 +03:00
-
a1a9f8dea2
Format Player visibility option
Emil
2026-09-23 23:09:47 +03:00
-
868f19aaaa
Release HZB diagnostic texture when preview closes
Emil
2026-09-23 23:09:24 +03:00
-
bb46e0091e
Expose P2 GPU visibility modes in standalone Player
Emil
2026-09-23 23:08:58 +03:00
-
fc36312808
Document P2 GPU culling optimization measurements
Emil
2026-09-23 23:04:43 +03:00
-
3be3d0de5f
Move GPU visibility outputs to device memory and remove atomic contention
Emil
2026-09-23 23:02:24 +03:00
-
d32c33dd0b
Link P2 manual guidance in strict documentation build
Emil
2026-09-23 22:57:22 +03:00
-
de17bc658a
docs: record P2 implementation and measured limits
Emil
2026-09-23 22:55:57 +03:00
-
f5bbe1a179
docs(render): record P2 visibility acceptance benchmark baseline
Emil
2026-09-23 22:54:53 +03:00
-
5f61ee3750
Document and demonstrate prepared mesh LOD visibility
Emil
2026-09-23 22:53:56 +03:00
-
c89298fefe
Add on-demand HZB preview to editor diagnostics
Emil
2026-09-23 22:50:46 +03:00
-
ae537c0a4b
Complete two-pass GPU occlusion, diagnostics, and LOD integration
Emil
2026-09-23 22:47:15 +03:00
-
94f7593e55
test(render): cover P2 temporal visibility edge cases
Emil
2026-09-23 22:46:20 +03:00
-
43afcd6bfb
Declare R32f HZB image and support chunked GPU culling
Emil
2026-09-23 22:40:08 +03:00
-
acbe5156c0
test(render): add P2 GPU visibility acceptance and benchmark harness
Emil
2026-09-23 22:31:27 +03:00
-
2454462432
Add instanced GPU frustum culling and indirect draws
Emil
2026-09-23 22:25:55 +03:00
-
724de134ca
Add P2 visibility controls to editor diagnostics
Emil
2026-09-23 22:24:59 +03:00
-
0d2cae18fb
Add checked Slang shaders for GPU visibility and HZB
Emil
2026-09-23 22:20:34 +03:00
-
f8cd73b95f
Introduce stable render instances and prepared LOD policy
Emil
2026-09-23 22:15:15 +03:00
-
66f59f4afa
Plan P2 GPU visibility and mesh LOD
Emil
2026-09-23 22:06:34 +03:00
-
e2c887dc1f
Refine dark editor and launcher interface
Emil
2026-09-23 21:42:48 +03:00
-
4cc58d8c59
Configure LuaLS for single-file script workspaces
emil28092005
2026-09-18 11:57:23 +03:00
-
5a67735ff4
Add optional Lua scripting module, examples, and validation
emil28092005
2026-09-18 11:28:50 +03:00
-
06210aac23
Preserve artifact provenance across Git text normalization
Emil
2026-09-18 06:24:57 +03:00
-
dd02f9cae8
Complete MVP acceptance, publish platform evidence and finalize the manual
v0.1.0-mvp
Emil
2026-09-18 06:23:32 +03:00
-
4cb82556de
Preserve source locations across cached imports and record MVP acceptance
Emil
2026-09-18 05:55:29 +03:00
-
0f34b03631
Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
Emil
2026-09-18 05:43:02 +03:00
-
e0b965166e
Compare canonical Windows launcher paths in UI acceptance
Emil
2026-09-18 05:33:21 +03:00
-
b2fcd7a956
Separate historical engine research from current implementation evidence
Emil
2026-09-18 05:26:39 +03:00
-
7481a2e029
Validate gameplay metadata before publishing build generations
Emil
2026-09-18 05:21:31 +03:00
-
afd773fffb
Register pinned Vulkan software driver on elevated Windows CI
Emil
2026-09-18 05:19:59 +03:00
-
45bc352d46
Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
Emil
2026-09-18 05:14:50 +03:00
-
5ac4db438d
Fix Windows Vulkan driver discovery and add fast graphics-data checks
Emil
2026-09-18 04:47:13 +03:00
-
d834cfad67
Checkpoint 3: deliver playable samples and complete native authoring workflows
Emil
2026-09-18 04:29:41 +03:00
-
fad5eb4e55
Add Windows native editor and software Vulkan export acceptance
Emil
2026-09-18 03:43:22 +03:00
-
999686a896
Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
Emil
2026-09-18 03:40:15 +03:00
-
5c6b24d34d
Fix portable path checks and explicit JSON arrays across Clang versions
Emil
2026-09-18 03:10:19 +03:00
-
903c97444b
Checkpoint 1: implement native subsystems and begin the gameplay manual
Emil
2026-09-18 03:01:30 +03:00
-
decf49084d
Use English README and define engine language and Vulkan boundary
Emil
2026-09-18 02:31:04 +03:00
-
8f9d5c2969
Document Faset architecture and roadmap through MVP
Emil
2026-09-18 02:21:40 +03:00