Commit Graph

  • f07eb4091e Add editor right-click context actions main Emil 2026-09-24 15:44:25 +03:00
  • 3eea1fe9f1 Preserve final Windows SwiftShader acceptance evidence Emil 2026-09-24 06:38:17 +03:00
  • f645965d56 Document P1 and P3 integrated acceptance Emil 2026-09-24 06:33:34 +03:00
  • ed523c61c1 Track actual gameplay sources in async build results feat/p1-p3-integration Emil 2026-09-24 06:02:28 +03:00
  • 1b0a5ba4d5 Preserve TAA pipelines when GPU visibility switch fails Emil 2026-09-24 05:59:36 +03:00
  • cba949a558 Record three-path temporal quality and spatial references Emil 2026-09-24 05:36:15 +03:00
  • 26a682d669 Record active Vulkan validation in temporal 720p profile Emil 2026-09-24 05:34:13 +03:00
  • d42771e17e Capture temporal quality across visibility paths and spatial references Emil 2026-09-24 05:27:41 +03:00
  • 14bac631ea Keep temporal diagnostic staging alive through resize Emil 2026-09-24 05:37:15 +03:00
  • c50710a565 Record combined P1 and P3 checkpoint Emil 2026-09-24 05:38:29 +03:00
  • a2eea0c378 Keep temporal diagnostic staging alive through resize feat/p3-diagnostics Emil 2026-09-24 05:37:15 +03:00
  • a9bac5b6a8 Record three-path temporal quality and spatial references feat/p3-temporal-integration Emil 2026-09-24 05:36:15 +03:00
  • 5cb818f0cc Record active Vulkan validation in temporal 720p profile Emil 2026-09-24 05:34:13 +03:00
  • 219e796378 Expose opt-in temporal pixel diagnostics Emil 2026-09-24 05:25:53 +03:00
  • 03e4727109 Reflect P3 features in the Manual entry page Emil 2026-09-24 05:27:44 +03:00
  • fe3a589174 Capture temporal quality across visibility paths and spatial references Emil 2026-09-24 05:27:41 +03:00
  • fcf2fab31e Give Windows schema fixture bounded runner headroom Emil 2026-09-24 05:27:17 +03:00
  • 9f97ca7a7d Expose opt-in temporal pixel diagnostics Emil 2026-09-24 05:25:53 +03:00
  • 518b3d0ce0 Link final P1 and P3 records from the Manual Emil 2026-09-24 05:24:53 +03:00
  • bf2ab0be5a Update project entry points for P1 and P3 Emil 2026-09-24 05:21:17 +03:00
  • 74f584308c Record final combined P1 Release reference and memory miss Emil 2026-09-24 05:18:03 +03:00
  • cd36df2e4b Describe P3 renderer boundaries in architecture Emil 2026-09-24 05:18:51 +03:00
  • 2c1cf2fecc Record final combined P1 Release reference and memory miss feat/p1-p3 Emil 2026-09-24 05:18:03 +03:00
  • 1d7a1e5cdd Document integrated P1 budgets and P3 lighting acceptance Emil 2026-09-24 05:17:26 +03:00
  • d0262be607 Record combined P3 lighting A/B evidence Emil 2026-09-24 05:10:48 +03:00
  • 92a29719d2 Document temporal quality captures and 720p costs Emil 2026-09-24 05:03:07 +03:00
  • c8580ec3b2 Document temporal quality captures and 720p costs Emil 2026-09-24 05:03:07 +03:00
  • 4a3453e2b1 Preserve temporal edge contrast with depth-aware history Emil 2026-09-24 04:51:58 +03:00
  • 1a1f69f7e8 Preserve temporal edge contrast with depth-aware history Emil 2026-09-24 04:51:58 +03:00
  • 87230f30e5 Fix temporal tiled lighting and HZB extents Emil 2026-09-24 04:15:16 +03:00
  • a2c2b085ef Fix temporal tiled lighting and HZB extents Emil 2026-09-24 04:15:16 +03:00
  • 0ccea33005 Validate packaged P3 shaders and describe bounded shadow atlases Emil 2026-09-24 04:12:29 +03:00
  • 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration Emil 2026-09-24 04:08:01 +03:00
  • 0c96ce5cdf Integrate Forward+ lighting with temporal rendering Emil 2026-09-24 04:05:58 +03:00
  • bf51ff0ec4 Describe staged source verification boundaries accurately Emil 2026-09-24 04:04:23 +03:00
  • 331815d458 Describe staged source verification boundaries accurately Emil 2026-09-24 04:04:23 +03:00
  • 523dbd76a4 Reverify staged gameplay sources before build publication Emil 2026-09-24 04:01:46 +03:00
  • 54d1bae962 Reverify staged gameplay sources before build publication Emil 2026-09-24 04:01:46 +03:00
  • 7297d01436 Expose and package temporal rendering with guarded edge history Emil 2026-09-24 03:59:22 +03:00
  • 48c60ea424 Record Windows SwiftShader lighting acceptance Emil 2026-09-24 03:58:49 +03:00
  • f384af705d State sampled D32 requirement in lighting docs Emil 2026-09-24 03:56:59 +03:00
  • 6cc4b3ff7f Keep warning-flood regression within one fixture build Emil 2026-09-24 03:53:05 +03:00
  • 798aa0e550 Keep warning-flood regression within one fixture build Emil 2026-09-24 03:53:05 +03:00
  • b44cbfb060 Link measured Forward+ follow-up from baseline study Emil 2026-09-24 03:51:03 +03:00
  • 77404a1035 Document Forward+ measurements and Linux lighting evidence Emil 2026-09-24 03:46:40 +03:00
  • 609ba632f4 Archive P1 iteration workflow and manual checkpoint Emil 2026-09-24 03:45:18 +03:00
  • f32e4b4058 Document Forward+ measurements and Linux lighting evidence feat/p3-lighting Emil 2026-09-24 03:46:40 +03:00
  • 822b44f1d7 Archive P1 iteration workflow and manual checkpoint Emil 2026-09-24 03:45:18 +03:00
  • 62d3267940 Verify explicit tiled sweep matrix end to end Emil 2026-09-24 03:42:49 +03:00
  • 986e0b4181 Verify explicit tiled sweep matrix end to end feat/p3-benchmark-release Emil 2026-09-24 03:42:49 +03:00
  • 5b4a7e946b Keep real staged compile errors navigable under warning floods Emil 2026-09-24 03:34:18 +03:00
  • 131965583a Record configured workflow toolchain binary provenance Emil 2026-09-24 03:16:26 +03:00
  • a2ccc269ff Keep Windows export integration outside engine checkout Emil 2026-09-24 03:13:27 +03:00
  • a0a4e29d48 Add measured optional tiled Forward+ lighting Emil 2026-09-24 03:37:04 +03:00
  • f5b96fb93f Measure explicit Forward+ paths with matched Release comparisons Emil 2026-09-24 03:36:23 +03:00
  • c36d63f661 Measure explicit Forward+ paths with matched Release comparisons Emil 2026-09-24 03:36:23 +03:00
  • d7a7a7c3a4 Keep real staged compile errors navigable under warning floods Emil 2026-09-24 03:34:18 +03:00
  • 0dcc8790a0 Render temporal scene with motion, resolve and sharp UI Emil 2026-09-24 03:16:44 +03:00
  • abd8c21273 Record configured workflow toolchain binary provenance Emil 2026-09-24 03:16:26 +03:00
  • cc9a6ca707 Repeat P3 Release gate with pinned shader bundle Emil 2026-09-24 03:16:11 +03:00
  • 530af9e542 Repeat P3 Release gate with pinned shader bundle Emil 2026-09-24 03:16:11 +03:00
  • 4ac02ee44a Keep Windows export integration outside engine checkout Emil 2026-09-24 03:13:27 +03:00
  • 6d78274e25 Pin external shader bundle in lighting measurements Emil 2026-09-24 03:09:49 +03:00
  • 029ccb181a Pin external shader bundle in lighting measurements Emil 2026-09-24 03:09:49 +03:00
  • f70c8221e7 Record pinned SwiftShader P3 functional check Emil 2026-09-24 03:04:00 +03:00
  • a5ad108ecd Record Release P3 light scaling and Forward+ gate Emil 2026-09-24 03:00:35 +03:00
  • 2d71f8eac2 Validate release lighting sweep provenance and matched controls Emil 2026-09-24 02:56:04 +03:00
  • 8f4650a544 Record pinned SwiftShader P3 functional check Emil 2026-09-24 03:04:00 +03:00
  • 2dfff62f8c Document P3 lighting and provisional acceptance Emil 2026-09-24 03:02:44 +03:00
  • bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration Emil 2026-09-24 03:01:51 +03:00
  • e2e95e1305 Record Release P3 light scaling and Forward+ gate Emil 2026-09-24 03:00:35 +03:00
  • 6c2e8fa800 Stop workflow tool after validated version 2 report Emil 2026-09-24 02:59:48 +03:00
  • 1ea0ce6ba9 Use UTF-8 path conversion in autosave UI fixture Emil 2026-09-24 02:59:09 +03:00
  • c53e51520c Specify temporal GPU graph and image acceptance in red tests Emil 2026-09-24 02:23:45 +03:00
  • 8fbaf83326 Compile and validate temporal resolve shader bundle Emil 2026-09-24 02:19:50 +03:00
  • 7c88356fb4 Reject cross-surface temporal motion dilation Emil 2026-09-24 02:13:33 +03:00
  • 3a4a262750 Add bounded CPU reference for temporal resolve Emil 2026-09-24 02:12:13 +03:00
  • 1e247e60e9 Specify renderer temporal lifecycle in red tests Emil 2026-09-24 02:07:12 +03:00
  • 56a5bc62f6 Commit temporal history only after completed frames Emil 2026-09-24 02:05:39 +03:00
  • 4b8f9b8132 Validate temporal scale and deterministic internal extent Emil 2026-09-24 02:01:36 +03:00
  • 17177357fb Define independent temporal motion metadata and UV oracle Emil 2026-09-24 01:59:42 +03:00
  • 068f2e9af9 Handle camera roll and explicit temporal Off Emil 2026-09-24 01:39:56 +03:00
  • b67cdc1ce8 Add temporal history and jitter policy Emil 2026-09-24 01:35:06 +03:00
  • 05906054cf Validate release lighting sweep provenance and matched controls Emil 2026-09-24 02:56:04 +03:00
  • b191ae0bed Report measured P3 shadow allocation and GPU time Emil 2026-09-24 02:54:37 +03:00
  • a428a33cb0 Record build profile and temporal raster cost in lighting benchmark Emil 2026-09-24 02:49:21 +03:00
  • ac50ac8855 Check real lighting benchmark output and driver identity Emil 2026-09-24 02:43:18 +03:00
  • 6c29e177c6 Measure P3 lighting sweep and Forward+ threshold Emil 2026-09-24 02:39:00 +03:00
  • 2773f0b75c Add repeatable P3 lighting renderer benchmark Emil 2026-09-24 02:40:03 +03:00
  • a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics Emil 2026-09-24 02:51:11 +03:00
  • 5e26c2315e Record build profile and temporal raster cost in lighting benchmark feat/p3-benchmark Emil 2026-09-24 02:49:21 +03:00
  • 62059e154d Compare source-open Unicode argv against canonical paths Emil 2026-09-24 02:46:07 +03:00
  • a68fb8e7fd Collect repeatable P1 workflow evidence Emil 2026-09-24 02:44:51 +03:00
  • e074713fed Check real lighting benchmark output and driver identity Emil 2026-09-24 02:43:18 +03:00
  • d871db1ded Measure P3 lighting sweep and Forward+ threshold Emil 2026-09-24 02:39:00 +03:00
  • f490254ab3 Add repeatable P3 lighting renderer benchmark Emil 2026-09-24 02:40:03 +03:00
  • 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas Emil 2026-09-24 02:37:42 +03:00
  • 93946c1d24 Refresh Lua Release evidence after verifier review Emil 2026-09-24 02:33:52 +03:00
  • 7c777eba7c Harden Lua export verification against stale or incomplete evidence Emil 2026-09-24 02:30:00 +03:00
  • af836785d3 Qualify Windows UTF-8 test entry point Emil 2026-09-24 02:34:12 +03:00