Reflect P3 features in the Manual entry page

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Emil
2026-09-24 05:27:44 +03:00
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@@ -12,8 +12,11 @@ and how those functions interact with scenes, physics, and the editor.
for exact source revisions and coverage limits. The optional Lua module is
documented separately; those historical acceptance results do not certify later
changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the
[visibility guide](editor/visibility-lod.md). Advanced lighting and geometry
systems remain later milestones.
[visibility guide](editor/visibility-lod.md). Authored local lights,
cascaded and local shadows, and opt-in temporal reconstruction arrived in
P3; see [Lighting](editor/lighting.md) and
[Temporal rendering](editor/temporal.md). Dynamic GI and virtualized geometry
remain later milestones.
Start with [how gameplay works](scripting/index.md), then read
[frame and physics updates](scripting/lifecycle.md). See