Reflect P3 features in the Manual entry page
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@@ -12,8 +12,11 @@ and how those functions interact with scenes, physics, and the editor.
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for exact source revisions and coverage limits. The optional Lua module is
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documented separately; those historical acceptance results do not certify later
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changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the
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[visibility guide](editor/visibility-lod.md). Advanced lighting and geometry
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systems remain later milestones.
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[visibility guide](editor/visibility-lod.md). Authored local lights,
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cascaded and local shadows, and opt-in temporal reconstruction arrived in
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P3; see [Lighting](editor/lighting.md) and
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[Temporal rendering](editor/temporal.md). Dynamic GI and virtualized geometry
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remain later milestones.
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Start with [how gameplay works](scripting/index.md), then read
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[frame and physics updates](scripting/lifecycle.md). See
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