Add game loop. Add fitness counter
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@@ -117,6 +117,7 @@ class Barrier(GameObject):
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self.scale_by(5)
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class UI:
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iteration_num = 0
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horses = [] # List of child objects
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horizontal_offset = 25 # Horizontal spacing between marks
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vertical_offset = -25 # Vertical spacing between marks
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@@ -3,9 +3,10 @@ import sys
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from gameobjects import *
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from genetic_alg import GeneticAlgorithm
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POPULATION_SIZE = 50
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POPULATION_SIZE = 5
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MUTATION_RATE = 0.5
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POPULATION_BEST = 0.2
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FRAME_RATE = 160
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pygame.init()
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@@ -15,39 +16,55 @@ pygame.display.set_caption("NIC_Project") # Set window title
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WHITE = (255, 255, 255) # Define white color
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UI = UI() # Initialize UI
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grass = Background("images/Grass.jpg", 0, 0) # Create background
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horse1 = Horse("images/Horse_1.png", 50, 50) # Create a horse
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barrier1 = Barrier("images/Barrier.png", 400, 300) # Create a barrier
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gameobjects = []
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horses = []
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barriers = []
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BARRIER_SPEED = 1 # Speed of the barriers
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upper_bound_rect = None
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lower_bound_rect = None
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grass.set_size(WIDTH, HEIGHT) # Set background size
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spawner = None
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last_barrier = None
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gameobjects = [] # List of all game objects
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horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(50)] # Create 50 horses
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barriers = [barrier1] # List of barriers
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def init_game():
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global gameobjects, horses, barriers, upper_bound_rect, lower_bound_rect, spawner, last_barrier, BARRIER_SPEED
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gameobjects.extend([grass]) # Add background to game objects
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gameobjects.extend(horses) # Add horses to game objects
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gameobjects.extend(barriers) # Add barriers to game objects
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grass = Background("images/Grass.jpg", 0, 0)
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grass.set_size(WIDTH, HEIGHT)
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upper_bound_rect = pygame.Rect(0, 0, WIDTH, -10),
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lower_bound_rect = pygame.Rect(0, HEIGHT, WIDTH, 10),
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BARRIER_SPEED = 1
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spawner = Spawner("images/Barrier.png") # Initialize spawner
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last_barrier = barriers[0]
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gameobjects = [grass]
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for horse in horses:
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horse.set_position(50, HEIGHT/2)
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horse.stopped = False
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horse.set_vacceleration(0)
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horse.set_vspeed(0)
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horse.frame_counter = 0
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barriers = [Barrier("images/Barrier.png", 400, 300)]
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gameobjects.extend(horses)
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gameobjects.extend(barriers)
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upper_bound_rect = pygame.Rect(0, 0, WIDTH, -10)
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lower_bound_rect = pygame.Rect(0, HEIGHT, WIDTH, 10)
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spawner = Spawner("images/Barrier.png")
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last_barrier = barriers[0]
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UI.add_horses(horses)
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def get_features(horse):
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features = [last_barrier.rect.topleft[0], last_barrier.rect.topleft[1],
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last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1],
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horse.rect.topleft[0], horse.rect.topleft[1],
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horse.rect.bottomright[0], horse.rect.bottomright[1],
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HEIGHT, BARRIER_SPEED, 0]
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HEIGHT, BARRIER_SPEED]
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return features
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genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST, 10)
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UI.add_horses(horses) # Add horses to UI
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horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(POPULATION_SIZE)]
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init_game()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT: # Handle window close event
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@@ -91,12 +108,16 @@ while True:
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horse.stop() # Stop the horse
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if horse.rect.colliderect(upper_bound_rect) or horse.rect.colliderect(lower_bound_rect):
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horse.stop()
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horse.count_fitness
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horse.count_fitness()
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for object in gameobjects:
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object.draw(screen) # Draw all game objects
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UI.draw_marks(screen) # Draw UI marks
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if all(horse.stopped for horse in horses):
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UI.iteration_num += 1
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init_game()
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pygame.display.flip() # Update the display
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pygame.time.Clock().tick(160) # Limit the frame rate to 160 FPS
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pygame.time.Clock().tick(FRAME_RATE) # Limit the frame rate to 160 FPS
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