update: changed NN and number of features
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+11
-6
@@ -5,11 +5,13 @@ import numpy as np
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class NeuralNetwork(nn.Module):
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def __init__(self, inputSize):
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super().__init__()
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self.hidden = nn.Linear(inputSize, 32)
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self.output = nn.Linear(32, 3)
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self.hidden1 = nn.Linear(inputSize, 32)
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self.hidden2 = nn.Linear(32, 16)
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self.output = nn.Linear(16, 3)
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def forward(self, x):
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x = torch.relu(self.hidden(x))
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x = torch.relu(self.hidden1(x))
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x = torch.relu(self.hidden2(x))
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x = self.output(x)
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return torch.argmax(x)
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@@ -28,9 +30,12 @@ class GeneticAlgorithm:
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def crossover(self, parent1: NeuralNetwork, parent2: NeuralNetwork):
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child1 = NeuralNetwork(self.inputSize).to(self.device)
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child2 = NeuralNetwork(self.inputSize).to(self.device)
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point = len(child1.hidden.weight.data) // 2
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child1.hidden.weight.data = torch.cat((parent1.hidden.weight.data[:point], parent2.hidden.weight.data[point:]), dim=0)
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child2.hidden.weight.data = torch.cat((parent2.hidden.weight.data[:point], parent1.hidden.weight.data[point:]), dim=0)
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point1 = len(child1.hidden1.weight.data) // 2
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point2 = len(child1.hidden2.weight.data) // 2
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child1.hidden1.weight.data = torch.cat((parent1.hidden1.weight.data[:point1], parent2.hidden1.weight.data[point1:]), dim=0)
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child2.hidden1.weight.data = torch.cat((parent2.hidden1.weight.data[:point1], parent1.hidden1.weight.data[point1:]), dim=0)
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child1.hidden2.weight.data = torch.cat((parent1.hidden2.weight.data[:point2], parent2.hidden2.weight.data[point2:]), dim=0)
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child2.hidden2.weight.data = torch.cat((parent2.hidden2.weight.data[:point2], parent1.hidden2.weight.data[point2:]), dim=0)
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child1.output.weight.data = parent1.output.weight.data.clone().detach()
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child2.output.weight.data = parent2.output.weight.data.clone().detach()
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return child1, child2
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@@ -7,6 +7,7 @@ POPULATION_SIZE = 50
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MUTATION_RATE = 0.5
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POPULATION_BEST = 0.2
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FRAME_RATE = 160 #TODO: FIX THE INCORRECT FRAME RATE CORRELATION
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BARRIER_SPEED = 10
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pygame.init()
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@@ -32,8 +33,6 @@ def init_game():
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grass = Background("images/Grass.jpg", 0, 0)
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grass.set_size(WIDTH, HEIGHT)
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BARRIER_SPEED = 1
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gameobjects = []
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barriers = []
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@@ -65,12 +64,12 @@ def get_features(horse):
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last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1],
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horse.rect.topleft[0], horse.rect.topleft[1],
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horse.rect.bottomright[0], horse.rect.bottomright[1],
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HEIGHT, BARRIER_SPEED]
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0, HEIGHT, BARRIER_SPEED]
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return features
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genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST, 10)
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horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(POPULATION_SIZE)]
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init_game()
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genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST, len(get_features(horses[0])))
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT: # Handle window close event
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