Merge commit 'da9a574d563eec824f190178987989c7d5e9646b'
This commit is contained in:
+5
-4
@@ -3,9 +3,9 @@ import torch.nn as nn
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import numpy as np
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class NeuralNetwork(nn.Module):
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def __init__(self):
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def __init__(self, inputSize):
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super(NeuralNetwork, self).__init__()
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self.hidden = nn.Linear(5, 10)
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self.hidden = nn.Linear(inputSize, 10)
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self.output = nn.Linear(10, 3)
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def forward(self, x):
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@@ -14,14 +14,15 @@ class NeuralNetwork(nn.Module):
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return torch.log_softmax(x)
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class GeneticAlgorithm:
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def __init__(self, populationSize: int, mutationRate: float, percentageBest):
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def __init__(self, populationSize: int, mutationRate: float, percentageBest: float, inputSize: int = 5):
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self.populationSize = populationSize
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self.mutationRate = mutationRate
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self.percentageBest = percentageBest
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self.inputSize = inputSize
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self.initialize_population()
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def initialize_population(self):
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self.population = [NeuralNetwork() for _ in range(self.populationSize)]
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self.population = [NeuralNetwork(self.inputSize) for _ in range(self.populationSize)]
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def crossover(self, parent1: NeuralNetwork, parent2: NeuralNetwork):
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child1 = NeuralNetwork()
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@@ -1,6 +1,11 @@
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import pygame
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import sys
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from gameobjects import *
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from genetic_alg import GeneticAlgorithm
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POPULATION_SIZE = 50
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MUTATION_RATE = 0.5
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POPULATION_BEST = 0.2
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pygame.init()
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@@ -40,6 +45,8 @@ def get_features(horse):
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HEIGHT, BARRIER_SPEED]
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return features
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genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST)
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UI.add_horses(horses) # Add horses to UI
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while True:
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for event in pygame.event.get():
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