Add horse manual vertical movement functionality using up() and down() functions. Add barrier movement.
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+31
-4
@@ -9,10 +9,10 @@ class GameObject:
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def set_position(self, x, y): # TODO: FIX CENTERING
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self.rect.x = x - self.image.get_width() / 2
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self.rect.y = y - self.image.get_height() / 2
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self.x = x - self.image.get_width() / 2
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self.y = y - self.image.get_width() / 2
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self.rect.x = x
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self.rect.y = y
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self.x = x
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self.y = y
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def move(self, dx, dy):
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self.set_position(self.rect.x + dx, self.rect.y + dy)
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def set_size(self, width, height):
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@@ -21,12 +21,39 @@ class GameObject:
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def scale_by(self, scale):
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self.image = pygame.transform.scale(self.image, (self.image.get_width() * scale, self.image.get_height() * scale))
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self.rect = self.image.get_rect(topleft=(self.x,self.y))
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def get_position(self):
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return (self.x, self.y)
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class Horse(GameObject):
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default_vacceleration = 1
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vspeed = 0
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vacceleration = 0
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def __init__(self, image_path, x, y):
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self.vspeed = 0
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self.vacceleration = 0
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super().__init__(image_path, x, y)
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def apply_vspeed(self):
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pos = self.get_position()
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self.set_position(pos[0], pos[1] + self.vspeed)
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def apply_vacceleration(self):
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self.vspeed += self.vacceleration
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def set_vspeed(self, speed):
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self.vspeed = speed
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def add_vspeed(self, delta):
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self.vspeed += delta
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def set_vacceleration(self, vacceleration):
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self.vacceleration = vacceleration
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def up(self):
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self.set_vacceleration(-self.default_vacceleration)
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def down(self):
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self.set_vacceleration(self.default_vacceleration)
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def stay(self):
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self.set_vacceleration(0)
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class Background(GameObject):
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def __init__(self, image_path, x, y):
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