Add horse manual vertical movement functionality using up() and down() functions. Add barrier movement.

This commit is contained in:
Emil Shanaty
2025-03-13 19:49:35 +03:00
parent 2811b3f95d
commit f156a35da9
3 changed files with 56 additions and 11 deletions
Binary file not shown.
+31 -4
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@@ -9,10 +9,10 @@ class GameObject:
def draw(self, surface):
surface.blit(self.image, self.rect)
def set_position(self, x, y): # TODO: FIX CENTERING
self.rect.x = x - self.image.get_width() / 2
self.rect.y = y - self.image.get_height() / 2
self.x = x - self.image.get_width() / 2
self.y = y - self.image.get_width() / 2
self.rect.x = x
self.rect.y = y
self.x = x
self.y = y
def move(self, dx, dy):
self.set_position(self.rect.x + dx, self.rect.y + dy)
def set_size(self, width, height):
@@ -21,12 +21,39 @@ class GameObject:
def scale_by(self, scale):
self.image = pygame.transform.scale(self.image, (self.image.get_width() * scale, self.image.get_height() * scale))
self.rect = self.image.get_rect(topleft=(self.x,self.y))
def get_position(self):
return (self.x, self.y)
class Horse(GameObject):
default_vacceleration = 1
vspeed = 0
vacceleration = 0
def __init__(self, image_path, x, y):
self.vspeed = 0
self.vacceleration = 0
super().__init__(image_path, x, y)
def apply_vspeed(self):
pos = self.get_position()
self.set_position(pos[0], pos[1] + self.vspeed)
def apply_vacceleration(self):
self.vspeed += self.vacceleration
def set_vspeed(self, speed):
self.vspeed = speed
def add_vspeed(self, delta):
self.vspeed += delta
def set_vacceleration(self, vacceleration):
self.vacceleration = vacceleration
def up(self):
self.set_vacceleration(-self.default_vacceleration)
def down(self):
self.set_vacceleration(self.default_vacceleration)
def stay(self):
self.set_vacceleration(0)
class Background(GameObject):
def __init__(self, image_path, x, y):
+24 -6
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@@ -9,26 +9,44 @@ screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("NIC_Project")
WHITE = (255, 255, 255)
RED = (255, 0, 0)
grass = Background("images/grass.jpg", WIDTH/2, HEIGHT/2)
grass = Background("images/grass.jpg", 0, 0)
horse1 = Horse("images/horse.png", 50, 50)
barrier1 = Barrier("images/barrier.png", 400, 300)
horse1.set_size(75, 75)
BARRIER_SPEED = 1
horse1.set_size(75, 75)
grass.set_size(WIDTH, HEIGHT)
gameobjects = [grass, horse1, barrier1]
horses = [horse1]
barriers = [barrier1]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
for horse in horses:
if keys[pygame.K_UP]:
horse.up()
elif keys[pygame.K_DOWN]:
horse.down()
else:
horse.stay()
horse.apply_vacceleration()
horse.apply_vspeed()
horse.draw(screen)
for barrier in barriers:
barrier.move(-BARRIER_SPEED, 0)
for object in gameobjects:
object.draw(screen)
pygame.display.flip()
pygame.time.Clock().tick(60)