update: changed classes to structs
fix: DeployMenu render order
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@@ -187,6 +187,7 @@ GameObject:
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- component: {fileID: 297816041}
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- component: {fileID: 297816041}
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- component: {fileID: 297816040}
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- component: {fileID: 297816040}
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- component: {fileID: 297816039}
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- component: {fileID: 297816039}
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- component: {fileID: 297816042}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@@ -268,6 +269,50 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &297816042
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 297816038}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_RenderShadows: 1
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m_RequiresDepthTextureOption: 2
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m_RequiresOpaqueTextureOption: 2
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m_CameraType: 0
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m_Cameras: []
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m_RendererIndex: -1
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m_VolumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 0
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_StopNaN: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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--- !u!1 &902991209
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--- !u!1 &902991209
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1517,7 +1562,7 @@ Canvas:
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m_OverrideSorting: 0
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m_OverrideSorting: 0
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m_OverridePixelPerfect: 0
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_VertexColorAlwaysGammaSpace: 1
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m_AdditionalShaderChannelsFlag: 25
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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@@ -1535,9 +1580,9 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1925245531}
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- {fileID: 1563110562}
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- {fileID: 1421874234}
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- {fileID: 1421874234}
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- {fileID: 1563110562}
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- {fileID: 1925245531}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -32,12 +32,12 @@ public class GameController : MonoBehaviour
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}
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}
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public void OnLevelClear(string sceneName, float timeSpent) {
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public void OnLevelClear(string sceneName, float timeSpent) {
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}
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}
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}
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}
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[Serializable]
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[Serializable]
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public class LevelInfo {
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public struct LevelInfo {
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public SceneAsset scene;
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public SceneAsset scene;
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public int hp;
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public int hp;
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public int maxHp;
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public int maxHp;
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@@ -40,7 +40,7 @@ public class LevelController : MonoBehaviour
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}
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}
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[Serializable]
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[Serializable]
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public class SpawnPointInfo {
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public struct SpawnPointInfo {
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public Transform transform;
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public Transform transform;
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public float radius;
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public float radius;
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}
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}
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