Files
No-Time-To-Rest/Assets/Scripts/Player/GroundDetector.cs
T

15 lines
401 B
C#

using UnityEngine;
public class GroundDetector : MonoBehaviour
{
public bool onGround { get; private set; } = false;
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Ground")) onGround = true;
}
void OnTriggerStay(Collider other) { OnTriggerEnter(other); }
void OnTriggerExit(Collider other) {
if (other.CompareTag("Ground")) onGround = false;
}
}