feat: three render modes — terminal, ascii, graphics

Three render modes:
- --mode terminal: pure ANSI ASCII in terminal
- --mode ascii: Vulkan window with ASCII characters (glyph atlas)
- --mode graphics: Vulkan window with colored cells (no glyphs, each
  material = unique base color, no lighting yet)

Graphics renderer:
- Same Vulkan pipeline as ASCII but without glyph atlas
- Simpler shaders: graphics.vert/frag just output instance color
- No descriptor set, no texture sampling
- Each cell = colored quad, material color fills entire cell
- Entities rendered as colored shapes (player=yellow, goblin=green)

Default mode changed to --mode ascii
109 tests, 0 failures
This commit is contained in:
Emil
2026-06-21 00:59:19 +03:00
parent 020914ab99
commit 019ae8f090
7 changed files with 653 additions and 7 deletions
+9
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@@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec4 in_color;
layout(location = 0) out vec4 out_color;
void main() {
out_color = in_color;
}
+22
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@@ -0,0 +1,22 @@
#version 450
layout(push_constant) uniform PC {
vec2 screen_size;
vec2 cell_size;
} pc;
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_grid;
layout(location = 2) in vec4 in_color;
layout(location = 0) out vec4 out_color;
void main() {
vec2 pixel = (in_grid + in_pos) * pc.cell_size;
gl_Position = vec4(
2.0 * pixel.x / pc.screen_size.x - 1.0,
2.0 * pixel.y / pc.screen_size.y - 1.0,
0.0, 1.0
);
out_color = in_color;
}
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+152 -7
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@@ -9,7 +9,7 @@ use std::io::Write;
#[derive(Parser, Debug)]
#[command(name = "verbatim", about = "ASCII physics RPG - Noita meets Caves of Qud")]
struct Cli {
#[arg(long, default_value = "window")]
#[arg(long, default_value = "ascii")]
mode: String,
#[arg(long, default_value_t = 0)]
@@ -29,9 +29,6 @@ fn main() {
let cli = Cli::parse();
match cli.mode.as_str() {
"window" => {
run_vulkan_mode();
}
"terminal" => {
std::panic::set_hook(Box::new(|info| {
let _ = crossterm::terminal::disable_raw_mode();
@@ -48,6 +45,12 @@ fn main() {
let mut game = Game::new();
game.run(&mut renderer);
}
"ascii" => {
run_ascii_mode();
}
"graphics" => {
run_graphics_mode();
}
"pipe" => {
ai::run_pipe_protocol();
}
@@ -66,7 +69,7 @@ fn main() {
}
}
_ => {
eprintln!("Unknown mode: {}. Use terminal, pipe, test, replay, or headless.", cli.mode);
eprintln!("Unknown mode: {}. Use terminal, ascii, graphics, pipe, test, replay, or headless.", cli.mode);
std::process::exit(1);
}
}
@@ -201,7 +204,7 @@ fn player_info(game: &Game) -> String {
}
fn run_vulkan_mode() {
fn run_ascii_mode() {
use verbatim::render::vulkan::VulkanRenderer;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
@@ -212,7 +215,7 @@ fn run_vulkan_mode() {
let event_loop = EventLoop::new().expect("Failed to create event loop");
let window = event_loop.create_window(
Window::default_attributes()
.with_title("Verbatim (Vulkan)")
.with_title("Verbatim — ASCII")
.with_inner_size(winit::dpi::LogicalSize::new(160 * 8, 50 * 16))
).expect("Failed to create window");
let window = Arc::new(window);
@@ -342,3 +345,145 @@ fn run_vulkan_mode() {
}
}).expect("event loop error");
}
fn run_graphics_mode() {
use verbatim::render::graphics::GraphicsRenderer;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
use winit::window::Window;
use std::time::{Duration, Instant};
use std::sync::Arc;
let event_loop = EventLoop::new().expect("Failed to create event loop");
let window = event_loop.create_window(
Window::default_attributes()
.with_title("Verbatim — Graphics")
.with_inner_size(winit::dpi::LogicalSize::new(160 * 8, 50 * 16))
).expect("Failed to create window");
let window = Arc::new(window);
let mut renderer = match GraphicsRenderer::new(Arc::clone(&window)) {
Ok(r) => r,
Err(e) => {
eprintln!("Graphics (Vulkan) init failed: {e}");
eprintln!("Falling back to terminal mode...");
let mut renderer = TerminalRenderer::new();
let mut game = Game::new();
game.run(&mut renderer);
return;
}
};
let mut game = Game::new();
game.init_world();
let mut input = WindowInput::new();
let vw = renderer.grid_w();
let vh = renderer.grid_h();
let fixed_dt = Duration::from_millis(16);
let mut last_time = Instant::now();
let mut accumulator = Duration::ZERO;
let mut running = true;
event_loop.run(|event, ctrl| {
ctrl.set_control_flow(ControlFlow::Poll);
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
running = false;
ctrl.exit();
}
WindowEvent::KeyboardInput { event: key_event, .. } => {
input.on_key_event(key_event.physical_key, key_event.state);
}
_ => {}
}
}
Event::AboutToWait => {
if !running {
ctrl.exit();
return;
}
let now = Instant::now();
let frame_time = now.duration_since(last_time);
last_time = now;
accumulator += frame_time;
let mut steps = 0;
while accumulator >= fixed_dt && steps < 5 {
game.fixed_update();
accumulator -= fixed_dt;
steps += 1;
}
input.update();
if input.quit {
running = false;
ctrl.exit();
return;
}
if input.jump {
let on_ground = game.check_on_ground();
game.player.jump(&mut game.entities, on_ground);
}
if input.left {
game.player.move_left(&mut game.entities);
} else if input.right {
game.player.move_right(&mut game.entities);
} else {
game.player.stop_horizontal(&mut game.entities);
}
if input.cam_left { game.cam_x -= 3; }
if input.cam_right { game.cam_x += 3; }
if input.cam_up { game.cam_y -= 3; }
if input.cam_down { game.cam_y += 3; }
if let Some(brush_id) = input.paint {
let mat = match brush_id {
1 => MaterialId::Sand,
2 => MaterialId::Water,
3 => MaterialId::Stone,
4 => MaterialId::Lava,
5 => MaterialId::Wood,
6 => MaterialId::Acid,
7 => MaterialId::Grass,
8 => MaterialId::Dirt,
9 => MaterialId::Fire,
0 => MaterialId::Flesh,
99 => MaterialId::Empty,
_ => MaterialId::Empty,
};
let cx = game.cam_x + (vw as i32 / 2);
let cy = game.cam_y + (vh as i32 / 2);
let r = 2;
for dy in -r..=r {
for dx in -r..=r {
if dx * dx + dy * dy <= r * r + 1 {
if mat == MaterialId::Empty {
game.grid.set(cx + dx, cy + dy, verbatim::world::cell::Cell::empty());
} else {
game.grid.set_material(cx + dx, cy + dy, mat);
}
}
}
}
}
let (px, py) = game.player.center(&game.entities);
game.cam_x = px as i32 - (vw as i32 / 2);
game.cam_y = py as i32 - (vh as i32 / 2);
renderer.render(&game.grid, &game.entities, game.cam_x, game.cam_y);
}
_ => {}
}
}).expect("event loop error");
}
+469
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@@ -0,0 +1,469 @@
use ash::vk;
use std::ffi::CString;
use std::sync::Arc;
use crate::entity::{EntityManager, EntityKind};
use crate::world::cell::MaterialId;
use crate::world::grid::Grid;
use crate::world::material::MaterialRegistry;
const CHAR_W: u32 = 8;
const CHAR_H: u32 = 16;
const MAX_FRAMES: usize = 2;
#[repr(C)]
#[derive(Clone, Copy, Default)]
struct ColorInstance {
grid_x: f32,
grid_y: f32,
color: [u8; 4],
}
#[repr(C)]
#[derive(bytemuck::NoUninit, Clone, Copy)]
struct PushConstants {
screen_size: [f32; 2],
cell_size: [f32; 2],
}
pub struct GraphicsRenderer {
grid_w: usize,
grid_h: usize,
entry: ash::Entry,
instance: ash::Instance,
surface: vk::SurfaceKHR,
device: ash::Device,
graphics_queue: vk::Queue,
swapchain_loader: ash::khr::swapchain::Device,
swapchain: vk::SwapchainKHR,
swapchain_image_views: Vec<vk::ImageView>,
swapchain_extent: vk::Extent2D,
render_pass: vk::RenderPass,
pipeline: vk::Pipeline,
pipeline_layout: vk::PipelineLayout,
framebuffers: Vec<vk::Framebuffer>,
command_pool: vk::CommandPool,
command_buffers: Vec<vk::CommandBuffer>,
image_available: Vec<vk::Semaphore>,
render_finished: Vec<vk::Semaphore>,
in_flight: Vec<vk::Fence>,
frame_index: usize,
vertex_buffer: vk::Buffer,
vertex_memory: vk::DeviceMemory,
index_buffer: vk::Buffer,
index_memory: vk::DeviceMemory,
instance_buffer: vk::Buffer,
instance_memory: vk::DeviceMemory,
instance_ptr: *mut ColorInstance,
instance_count: usize,
_window: Arc<winit::window::Window>,
}
impl GraphicsRenderer {
pub fn new(window: Arc<winit::window::Window>) -> Result<Self, String> {
let grid_w = 160usize;
let grid_h = 50usize;
let entry = unsafe { ash::Entry::load().map_err(|e| format!("Vulkan load: {e}"))? };
use raw_window_handle::HasDisplayHandle;
let dh = window.display_handle().map_err(|e| format!("display_handle: {e}"))?;
let required_exts = ash_window::enumerate_required_extensions(dh.as_raw())
.map_err(|e| format!("enumerate_required_extensions: {e:?}"))?;
let app_name = CString::new("Verbatim").unwrap();
let app_info = vk::ApplicationInfo::default()
.application_name(&app_name)
.api_version(vk::API_VERSION_1_2);
let mut ext_ptrs: Vec<*const i8> = required_exts.iter().map(|&p| p as *const i8).collect();
let avail_exts = unsafe { entry.enumerate_instance_extension_properties(None) }.unwrap_or_default();
let has_debug = avail_exts.iter().any(|e| {
let name = unsafe { std::ffi::CStr::from_ptr(e.extension_name.as_ptr() as *const i8) };
name.to_str().unwrap_or("") == "VK_EXT_debug_utils"
});
if has_debug { ext_ptrs.push(b"VK_EXT_debug_utils\0".as_ptr() as *const i8); }
let ci = vk::InstanceCreateInfo::default()
.application_info(&app_info).enabled_extension_names(&ext_ptrs);
let instance = unsafe { entry.create_instance(&ci, None) }.map_err(|e| format!("instance: {e:?}"))?;
let surface = {
use raw_window_handle::HasWindowHandle;
let wh = window.window_handle().map_err(|e| format!("wh: {e}"))?;
let dh = window.display_handle().map_err(|e| format!("dh: {e}"))?;
unsafe { ash_window::create_surface(&entry, &instance, dh.as_raw(), wh.as_raw(), None) }
.map_err(|e| format!("surface: {e:?}"))?
};
let sl = ash::khr::surface::Instance::new(&entry, &instance);
let devices = unsafe { instance.enumerate_physical_devices() }.map_err(|e| format!("enum: {e:?}"))?;
let mut physical_device = vk::PhysicalDevice::null();
let mut qf = 0u32;
for &pd in &devices {
let props = unsafe { instance.get_physical_device_properties(pd) };
if props.device_type == vk::PhysicalDeviceType::CPU { continue; }
let qfs = unsafe { instance.get_physical_device_queue_family_properties(pd) };
for (i, q) in qfs.iter().enumerate() {
if q.queue_flags.contains(vk::QueueFlags::GRAPHICS) {
let ok = unsafe { sl.get_physical_device_surface_support(pd, i as u32, surface) }.unwrap_or(false);
if ok { physical_device = pd; qf = i as u32; break; }
}
}
if physical_device != vk::PhysicalDevice::null() { break; }
}
if physical_device == vk::PhysicalDevice::null() { return Err("No GPU".to_string()); }
let qp = [1.0f32];
let qi = vk::DeviceQueueCreateInfo::default().queue_family_index(qf).queue_priorities(&qp);
let dev_ext_names: Vec<CString> = vec![CString::new("VK_KHR_swapchain").unwrap()];
let dev_ext_ptrs: Vec<*const i8> = dev_ext_names.iter().map(|n| n.as_ptr()).collect();
let dci = vk::DeviceCreateInfo::default()
.queue_create_infos(std::slice::from_ref(&qi))
.enabled_extension_names(&dev_ext_ptrs);
let device = unsafe { instance.create_device(physical_device, &dci, None) }.map_err(|e| format!("device: {e:?}"))?;
let graphics_queue = unsafe { device.get_device_queue(qf, 0) };
let swapchain_loader = ash::khr::swapchain::Device::new(&instance, &device);
let caps = unsafe { sl.get_physical_device_surface_capabilities(physical_device, surface) }.map_err(|e| format!("caps: {e:?}"))?;
let format = vk::SurfaceFormatKHR { format: vk::Format::B8G8R8A8_UNORM, color_space: vk::ColorSpaceKHR::SRGB_NONLINEAR };
let extent = if caps.current_extent.width != u32::MAX { caps.current_extent }
else { vk::Extent2D { width: grid_w as u32 * CHAR_W, height: grid_h as u32 * CHAR_H } };
let ic = caps.min_image_count.max(2);
let qf_slice = [qf];
let sci = vk::SwapchainCreateInfoKHR::default()
.surface(surface).min_image_count(ic)
.image_format(format.format).image_color_space(format.color_space)
.image_extent(extent).image_array_layers(1)
.image_usage(vk::ImageUsageFlags::COLOR_ATTACHMENT)
.image_sharing_mode(vk::SharingMode::EXCLUSIVE)
.queue_family_indices(&qf_slice)
.pre_transform(caps.current_transform)
.composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
.present_mode(vk::PresentModeKHR::FIFO).clipped(true);
let swapchain = unsafe { swapchain_loader.create_swapchain(&sci, None) }.map_err(|e| format!("swapchain: {e:?}"))?;
let swapchain_images = unsafe { swapchain_loader.get_swapchain_images(swapchain) }.map_err(|e| format!("images: {e:?}"))?;
let swapchain_image_views: Vec<_> = swapchain_images.iter()
.map(|&img| {
let vi = vk::ImageViewCreateInfo::default()
.image(img).view_type(vk::ImageViewType::TYPE_2D).format(format.format)
.subresource_range(vk::ImageSubresourceRange { aspect_mask: vk::ImageAspectFlags::COLOR, base_mip_level: 0, level_count: 1, base_array_layer: 0, layer_count: 1 });
unsafe { device.create_image_view(&vi, None).expect("image_view") }
}).collect();
let att = vk::AttachmentDescription::default()
.format(format.format).samples(vk::SampleCountFlags::TYPE_1)
.load_op(vk::AttachmentLoadOp::CLEAR).store_op(vk::AttachmentStoreOp::STORE)
.initial_layout(vk::ImageLayout::UNDEFINED).final_layout(vk::ImageLayout::PRESENT_SRC_KHR);
let att_ref = vk::AttachmentReference::default().attachment(0).layout(vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL);
let subpass = vk::SubpassDescription::default()
.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
.color_attachments(std::slice::from_ref(&att_ref));
let dep = vk::SubpassDependency::default()
.src_subpass(vk::SUBPASS_EXTERNAL).dst_subpass(0)
.src_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
.dst_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
.dst_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE);
let rpci = vk::RenderPassCreateInfo::default()
.attachments(std::slice::from_ref(&att))
.subpasses(std::slice::from_ref(&subpass))
.dependencies(std::slice::from_ref(&dep));
let render_pass = unsafe { device.create_render_pass(&rpci, None) }.map_err(|e| format!("render_pass: {e:?}"))?;
// Pipeline — no atlas, no descriptor set, just colored quads
let vert_spv = include_bytes!("../../assets/shaders/graphics_vert.spv");
let frag_spv = include_bytes!("../../assets/shaders/graphics_frag.spv");
let vert_code: Vec<u32> = vert_spv.chunks_exact(4).map(|c| u32::from_ne_bytes([c[0], c[1], c[2], c[3]])).collect();
let frag_code: Vec<u32> = frag_spv.chunks_exact(4).map(|c| u32::from_ne_bytes([c[0], c[1], c[2], c[3]])).collect();
let vm = unsafe { device.create_shader_module(&vk::ShaderModuleCreateInfo::default().code(&vert_code), None) }.map_err(|e| format!("vert: {e:?}"))?;
let fm = unsafe { device.create_shader_module(&vk::ShaderModuleCreateInfo::default().code(&frag_code), None) }.map_err(|e| format!("frag: {e:?}"))?;
let main = CString::new("main").unwrap();
let vs = vk::PipelineShaderStageCreateInfo::default().stage(vk::ShaderStageFlags::VERTEX).module(vm).name(&main);
let fs = vk::PipelineShaderStageCreateInfo::default().stage(vk::ShaderStageFlags::FRAGMENT).module(fm).name(&main);
let bindings = [
vk::VertexInputBindingDescription { binding: 0, stride: 8, input_rate: vk::VertexInputRate::VERTEX },
vk::VertexInputBindingDescription { binding: 1, stride: std::mem::size_of::<ColorInstance>() as u32, input_rate: vk::VertexInputRate::INSTANCE },
];
let attrs = [
vk::VertexInputAttributeDescription { location: 0, binding: 0, format: vk::Format::R32G32_SFLOAT, offset: 0 },
vk::VertexInputAttributeDescription { location: 1, binding: 1, format: vk::Format::R32G32_SFLOAT, offset: 0 },
vk::VertexInputAttributeDescription { location: 2, binding: 1, format: vk::Format::R8G8B8A8_UNORM, offset: 8 },
];
let vi = vk::PipelineVertexInputStateCreateInfo::default()
.vertex_binding_descriptions(&bindings).vertex_attribute_descriptions(&attrs);
let ia = vk::PipelineInputAssemblyStateCreateInfo::default().topology(vk::PrimitiveTopology::TRIANGLE_LIST);
let dynamic_states = [vk::DynamicState::VIEWPORT, vk::DynamicState::SCISSOR];
let dynamic_state = vk::PipelineDynamicStateCreateInfo::default().dynamic_states(&dynamic_states);
let vs_state = vk::PipelineViewportStateCreateInfo::default().viewport_count(1).scissor_count(1);
let rs = vk::PipelineRasterizationStateCreateInfo::default().line_width(1.0).cull_mode(vk::CullModeFlags::NONE);
let ms = vk::PipelineMultisampleStateCreateInfo::default().rasterization_samples(vk::SampleCountFlags::TYPE_1);
let cba = vk::PipelineColorBlendAttachmentState::default().color_write_mask(vk::ColorComponentFlags::RGBA);
let cb = vk::PipelineColorBlendStateCreateInfo::default().attachments(std::slice::from_ref(&cba));
let pcr = vk::PushConstantRange { stage_flags: vk::ShaderStageFlags::VERTEX, offset: 0, size: std::mem::size_of::<PushConstants>() as u32 };
let pli = vk::PipelineLayoutCreateInfo::default().push_constant_ranges(std::slice::from_ref(&pcr));
let pipeline_layout = unsafe { device.create_pipeline_layout(&pli, None) }.map_err(|e| format!("pipeline_layout: {e:?}"))?;
let stages = [vs, fs];
let gpci = vk::GraphicsPipelineCreateInfo::default()
.stages(&stages).vertex_input_state(&vi).input_assembly_state(&ia)
.viewport_state(&vs_state).rasterization_state(&rs).multisample_state(&ms)
.color_blend_state(&cb).dynamic_state(&dynamic_state)
.layout(pipeline_layout).render_pass(render_pass).subpass(0);
let pipes = unsafe { device.create_graphics_pipelines(vk::PipelineCache::null(), std::slice::from_ref(&gpci), None) }
.map_err(|(_, e)| format!("pipeline: {e:?}"))?;
unsafe { device.destroy_shader_module(vm, None); device.destroy_shader_module(fm, None); }
let pipeline = pipes[0];
let framebuffers: Vec<_> = swapchain_image_views.iter()
.map(|&view| {
let fci = vk::FramebufferCreateInfo::default()
.render_pass(render_pass).attachments(std::slice::from_ref(&view))
.width(extent.width).height(extent.height).layers(1);
unsafe { device.create_framebuffer(&fci, None).expect("fb") }
}).collect();
let command_pool = {
let cpci = vk::CommandPoolCreateInfo::default().queue_family_index(qf).flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);
unsafe { device.create_command_pool(&cpci, None) }.map_err(|e| format!("cmd_pool: {e:?}"))?
};
let command_buffers = {
let cai = vk::CommandBufferAllocateInfo::default().command_pool(command_pool).level(vk::CommandBufferLevel::PRIMARY).command_buffer_count(framebuffers.len() as u32);
unsafe { device.allocate_command_buffers(&cai) }.map_err(|e| format!("cmd_bufs: {e:?}"))?
};
let mut image_available = Vec::new();
let mut render_finished = Vec::new();
let mut in_flight = Vec::new();
for _ in 0..MAX_FRAMES {
unsafe {
image_available.push(device.create_semaphore(&vk::SemaphoreCreateInfo::default(), None).map_err(|e| format!("sem: {e:?}"))?);
render_finished.push(device.create_semaphore(&vk::SemaphoreCreateInfo::default(), None).map_err(|e| format!("sem: {e:?}"))?);
in_flight.push(device.create_fence(&vk::FenceCreateInfo::default().flags(vk::FenceCreateFlags::SIGNALED), None).map_err(|e| format!("fence: {e:?}"))?);
}
}
// Vertex + index buffers
let find_mem = |filter: u32, props: vk::MemoryPropertyFlags| -> Result<u32, String> {
let mp = unsafe { instance.get_physical_device_memory_properties(physical_device) };
for (i, mt) in mp.memory_types.iter().enumerate() {
if (filter & (1 << i)) != 0 && mt.property_flags.contains(props) { return Ok(i as u32); }
}
Err("No memory type".to_string())
};
let make_buf = |data: &[u8], usage: vk::BufferUsageFlags| -> Result<(vk::Buffer, vk::DeviceMemory), String> {
let sz = data.len() as vk::DeviceSize;
let bi = vk::BufferCreateInfo::default().size(sz).usage(usage).sharing_mode(vk::SharingMode::EXCLUSIVE);
let buf = unsafe { device.create_buffer(&bi, None) }.map_err(|e| format!("buf: {e:?}"))?;
let req = unsafe { device.get_buffer_memory_requirements(buf) };
let mt = find_mem(req.memory_type_bits, vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT)?;
let mem = unsafe { device.allocate_memory(&vk::MemoryAllocateInfo::default().allocation_size(req.size).memory_type_index(mt), None) }.map_err(|e| format!("mem: {e:?}"))?;
unsafe {
device.bind_buffer_memory(buf, mem, 0).expect("bind");
let ptr = device.map_memory(mem, 0, sz, vk::MemoryMapFlags::default()).expect("map");
std::ptr::copy_nonoverlapping(data.as_ptr(), ptr as *mut u8, data.len());
device.unmap_memory(mem);
}
Ok((buf, mem))
};
let verts: [f32; 8] = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0];
let indices: [u16; 6] = [0, 1, 2, 1, 3, 2];
let (vertex_buffer, vertex_memory) = make_buf(bytemuck::cast_slice(&verts), vk::BufferUsageFlags::VERTEX_BUFFER)?;
let (index_buffer, index_memory) = make_buf(bytemuck::cast_slice(&indices), vk::BufferUsageFlags::INDEX_BUFFER)?;
// Instance buffer
let instance_count = grid_w * grid_h;
let inst_sz = (instance_count * std::mem::size_of::<ColorInstance>()) as vk::DeviceSize;
let ibi = vk::BufferCreateInfo::default().size(inst_sz).usage(vk::BufferUsageFlags::VERTEX_BUFFER).sharing_mode(vk::SharingMode::EXCLUSIVE);
let instance_buffer = unsafe { device.create_buffer(&ibi, None) }.map_err(|e| format!("inst buf: {e:?}"))?;
let ireq = unsafe { device.get_buffer_memory_requirements(instance_buffer) };
let imt = find_mem(ireq.memory_type_bits, vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT)?;
let instance_memory = unsafe { device.allocate_memory(&vk::MemoryAllocateInfo::default().allocation_size(ireq.size).memory_type_index(imt), None) }.map_err(|e| format!("inst mem: {e:?}"))?;
let instance_ptr = unsafe {
device.bind_buffer_memory(instance_buffer, instance_memory, 0).expect("bind inst");
let ptr = device.map_memory(instance_memory, 0, inst_sz, vk::MemoryMapFlags::default()).expect("map inst");
ptr as *mut ColorInstance
};
Ok(Self {
grid_w, grid_h,
entry, instance, surface, device, graphics_queue,
swapchain_loader, swapchain, swapchain_image_views, swapchain_extent: extent,
render_pass, pipeline, pipeline_layout, framebuffers,
command_pool, command_buffers,
image_available, render_finished, in_flight, frame_index: 0,
vertex_buffer, vertex_memory, index_buffer, index_memory,
instance_buffer, instance_memory, instance_ptr, instance_count,
_window: window,
})
}
pub fn render(&mut self, grid: &Grid, entities: &EntityManager, cam_x: i32, cam_y: i32) {
let reg = MaterialRegistry::instance();
let mut entity_map: std::collections::HashMap<(i32, i32), [u8; 4]> = std::collections::HashMap::new();
for e in entities.all() {
for b in &e.bodies {
if !b.alive { continue; }
let sx = b.x as i32 - cam_x;
let sy = b.y as i32 - cam_y;
if sx >= 0 && sx < self.grid_w as i32 && sy >= 0 && sy < self.grid_h as i32 {
let fg = if e.on_fire { [255, 160, 40, 255] }
else if !e.alive { [100, 60, 60, 255] }
else {
match e.kind {
EntityKind::Player => [255, 255, 100, 255],
EntityKind::Goblin => [100, 220, 100, 255],
_ => [180, 50, 50, 255],
}
};
entity_map.insert((sx, sy), fg);
}
}
}
let instances = unsafe { std::slice::from_raw_parts_mut(self.instance_ptr, self.instance_count) };
let bg_default = [10u8, 10, 15, 255];
for dy in 0..self.grid_h {
for dx in 0..self.grid_w {
let idx = dy * self.grid_w + dx;
let wx = cam_x + dx as i32;
let wy = cam_y + dy as i32;
let color = if let Some(&ec) = entity_map.get(&(dx as i32, dy as i32)) {
ec
} else if !grid.in_bounds(wx, wy) {
[40, 40, 40, 255]
} else {
let cell = grid.get(wx, wy);
let mat = reg.get(cell.material);
if cell.is_empty() {
bg_default
} else {
if cell.material == MaterialId::Lava {
let r = 200u8.saturating_add(cell.variant / 2);
[r, 60, 20, 255]
} else {
[mat.color_fg.0, mat.color_fg.1, mat.color_fg.2, 255]
}
}
};
instances[idx] = ColorInstance {
grid_x: dx as f32,
grid_y: dy as f32,
color,
};
}
}
let frame = self.frame_index;
let device = &self.device;
unsafe {
let _ = device.wait_for_fences(&[self.in_flight[frame]], true, u64::MAX);
let _ = device.reset_fences(&[self.in_flight[frame]]);
let image_index = match self.swapchain_loader.acquire_next_image(
self.swapchain, u64::MAX, self.image_available[frame], vk::Fence::null()
) {
Ok((idx, _)) => idx as usize,
Err(e) => { eprintln!("acquire: {e:?}"); return; }
};
let cmd = self.command_buffers[frame];
let _ = device.reset_command_buffer(cmd, vk::CommandBufferResetFlags::default());
let _ = device.begin_command_buffer(cmd, &vk::CommandBufferBeginInfo::default());
let clear = vk::ClearValue {
color: vk::ClearColorValue { float32: [10.0/255.0, 10.0/255.0, 15.0/255.0, 1.0] },
};
let rp_info = vk::RenderPassBeginInfo::default()
.render_pass(self.render_pass)
.framebuffer(self.framebuffers[image_index])
.render_area(vk::Rect2D { offset: vk::Offset2D::default(), extent: self.swapchain_extent })
.clear_values(std::slice::from_ref(&clear));
device.cmd_begin_render_pass(cmd, &rp_info, vk::SubpassContents::INLINE);
device.cmd_bind_pipeline(cmd, vk::PipelineBindPoint::GRAPHICS, self.pipeline);
let viewport = vk::Viewport {
x: 0.0, y: 0.0,
width: self.swapchain_extent.width as f32,
height: self.swapchain_extent.height as f32,
min_depth: 0.0, max_depth: 1.0,
};
let scissor = vk::Rect2D { offset: vk::Offset2D::default(), extent: self.swapchain_extent };
device.cmd_set_viewport(cmd, 0, std::slice::from_ref(&viewport));
device.cmd_set_scissor(cmd, 0, std::slice::from_ref(&scissor));
device.cmd_bind_vertex_buffers(cmd, 0, &[self.vertex_buffer, self.instance_buffer], &[0, 0]);
device.cmd_bind_index_buffer(cmd, self.index_buffer, 0, vk::IndexType::UINT16);
let pc = PushConstants {
screen_size: [self.swapchain_extent.width as f32, self.swapchain_extent.height as f32],
cell_size: [CHAR_W as f32, CHAR_H as f32],
};
device.cmd_push_constants(cmd, self.pipeline_layout, vk::ShaderStageFlags::VERTEX,
0, bytemuck::bytes_of(&pc));
device.cmd_draw_indexed(cmd, 6, self.instance_count as u32, 0, 0, 0);
device.cmd_end_render_pass(cmd);
let _ = device.end_command_buffer(cmd);
let wait_stages = [vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT];
let submit_info = vk::SubmitInfo::default()
.wait_semaphores(std::slice::from_ref(&self.image_available[frame]))
.wait_dst_stage_mask(&wait_stages)
.command_buffers(std::slice::from_ref(&cmd))
.signal_semaphores(std::slice::from_ref(&self.render_finished[frame]));
let _ = device.queue_submit(self.graphics_queue, std::slice::from_ref(&submit_info), self.in_flight[frame]);
let img_idx = image_index as u32;
let present_info = vk::PresentInfoKHR::default()
.wait_semaphores(std::slice::from_ref(&self.render_finished[frame]))
.swapchains(std::slice::from_ref(&self.swapchain))
.image_indices(std::slice::from_ref(&img_idx));
let _ = self.swapchain_loader.queue_present(self.graphics_queue, &present_info);
}
self.frame_index = (self.frame_index + 1) % MAX_FRAMES;
}
pub fn grid_w(&self) -> usize { self.grid_w }
pub fn grid_h(&self) -> usize { self.grid_h }
}
impl Drop for GraphicsRenderer {
fn drop(&mut self) {
unsafe {
let _ = self.device.device_wait_idle();
for &f in &self.in_flight { self.device.destroy_fence(f, None); }
for &s in &self.image_available { self.device.destroy_semaphore(s, None); }
for &s in &self.render_finished { self.device.destroy_semaphore(s, None); }
self.device.destroy_command_pool(self.command_pool, None);
for &fb in &self.framebuffers { self.device.destroy_framebuffer(fb, None); }
self.device.destroy_pipeline(self.pipeline, None);
self.device.destroy_pipeline_layout(self.pipeline_layout, None);
self.device.destroy_render_pass(self.render_pass, None);
self.device.destroy_buffer(self.instance_buffer, None);
self.device.free_memory(self.instance_memory, None);
self.device.destroy_buffer(self.vertex_buffer, None);
self.device.free_memory(self.vertex_memory, None);
self.device.destroy_buffer(self.index_buffer, None);
self.device.free_memory(self.index_memory, None);
for &v in &self.swapchain_image_views { self.device.destroy_image_view(v, None); }
self.swapchain_loader.destroy_swapchain(self.swapchain, None);
let sl = ash::khr::surface::Instance::new(&self.entry, &self.instance);
sl.destroy_surface(self.surface, None);
self.device.destroy_device(None);
self.instance.destroy_instance(None);
}
}
}
+1
View File
@@ -1,6 +1,7 @@
pub mod terminal;
pub mod window_input;
pub mod vulkan;
pub mod graphics;
use crate::entity::EntityManager;
use crate::world::grid::Grid;