019ae8f09066b79c59f2928d52b6d6a8fce4f0f4
Three render modes: - --mode terminal: pure ANSI ASCII in terminal - --mode ascii: Vulkan window with ASCII characters (glyph atlas) - --mode graphics: Vulkan window with colored cells (no glyphs, each material = unique base color, no lighting yet) Graphics renderer: - Same Vulkan pipeline as ASCII but without glyph atlas - Simpler shaders: graphics.vert/frag just output instance color - No descriptor set, no texture sampling - Each cell = colored quad, material color fills entire cell - Entities rendered as colored shapes (player=yellow, goblin=green) Default mode changed to --mode ascii 109 tests, 0 failures
Description
ASCII physical game
1.9 MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%