chore: clean up compiler warnings — unused imports, variables, dead code

This commit is contained in:
Emil
2026-06-22 13:35:41 +03:00
parent b52798c634
commit 17aa9ab502
3 changed files with 4 additions and 8 deletions
+1 -1
View File
@@ -1481,7 +1481,7 @@ impl Game {
}
let x = near_x + dx;
let y = near_y + dy;
let sc = crate::world::worldgen::WORLD_SCALE;
let _sc = crate::world::worldgen::WORLD_SCALE;
let clear_h = 8;
if !self.grid.in_bounds(x, y) || !self.grid.in_bounds(x, y - clear_h) {
continue;
-2
View File
@@ -391,8 +391,6 @@ impl UiLayer {
player_state: &crate::entity::player::Player,
) {
let fs = self.font_scale;
let fh = self.fh();
let fw = self.fw();
let w = 52 * fs / 2;
let h = 62 * fs / 2;
let bg = [22u8, 26, 38];
+3 -5
View File
@@ -1,11 +1,10 @@
use crate::world::cell::{default_temp, Cell, MaterialId};
use crate::world::cell::{Cell, MaterialId};
use crate::world::chunk::CHUNK_SIZE;
use crate::world::chunked_grid::ChunkedGrid;
pub struct CellularAutomaton {
tick: u64,
rng_state: u64,
temps_buf: Vec<f32>,
light_tick: u64,
}
@@ -14,7 +13,6 @@ impl CellularAutomaton {
Self {
tick: 0,
rng_state: 0x1234567890ABCDEF,
temps_buf: Vec::new(),
light_tick: 0,
}
}
@@ -347,10 +345,10 @@ impl CellularAutomaton {
}
fn update_fire(&mut self, grid: &mut ChunkedGrid, x: i32, y: i32) {
let cell = grid.get(x, y);
let _cell = grid.get(x, y);
let temp = grid.get_temp(x, y);
let (egt, egd) = grid.get_gas(x, y);
let (_egt, egd) = grid.get_gas(x, y);
if egd < 200 {
grid.set_gas(x, y, 3, (egd + 5).min(255));
}