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Emil_Shanaty
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Emil
17aa9ab502
chore: clean up compiler warnings — unused imports, variables, dead code
2026-06-22 13:35:41 +03:00
assets
feat: audio system with 15 procedurally generated sounds via soundgen
2026-06-22 00:03:27 +03:00
scenarios
test: 109 Rust tests + 14 JSON scenarios, polish physics
2026-06-20 22:42:29 +03:00
src
chore: clean up compiler warnings — unused imports, variables, dead code
2026-06-22 13:35:41 +03:00
tests
perf: UiLayer HashMap → flat Vec array — 62 FPS → 95 FPS
2026-06-22 13:32:47 +03:00
tools
feat: GPU optimization — lighting, viewport CA, benchmark mode, 531 FPS
2026-06-21 16:09:45 +03:00
.gitignore
wip: current project state
2026-06-21 22:27:20 +03:00
AGENTS.md
feat: world scale ×5 — trees, pools, walls, rooms, corridors all 5× larger
2026-06-22 08:27:15 +03:00
benchmark_results.json
perf: UiLayer HashMap → flat Vec array — 62 FPS → 95 FPS
2026-06-22 13:32:47 +03:00
capture.png
wip: current project state
2026-06-21 22:27:20 +03:00
Cargo.toml
feat: audio system with 15 procedurally generated sounds via soundgen
2026-06-22 00:03:27 +03:00
GPU_OPTIMIZATION_PLAN.md
feat: GPU optimization — lighting, viewport CA, benchmark mode, 531 FPS
2026-06-21 16:09:45 +03:00
headless_dump.txt
feat: GPU optimization — lighting, viewport CA, benchmark mode, 531 FPS
2026-06-21 16:09:45 +03:00
MULTILAYER_PLAN.md
feat: multi-layer world — temperature, gas, pressure, light as parallel per-chunk arrays
2026-06-21 23:38:33 +03:00
noita-reference1.png
perf: UiLayer HashMap → flat Vec array — 62 FPS → 95 FPS
2026-06-22 13:32:47 +03:00
noita-reference2.png
perf: UiLayer HashMap → flat Vec array — 62 FPS → 95 FPS
2026-06-22 13:32:47 +03:00
PLAN.md
wip: current project state
2026-06-21 22:27:20 +03:00
WORLDGEN_PLAN.md
wip: current project state
2026-06-21 22:27:20 +03:00
S
Description
ASCII physical game
portfolio
1.9
MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%