chore: clean up compiler warnings — unused imports, variables, dead code
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+1
-1
@@ -1481,7 +1481,7 @@ impl Game {
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}
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}
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let x = near_x + dx;
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let x = near_x + dx;
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let y = near_y + dy;
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let y = near_y + dy;
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let sc = crate::world::worldgen::WORLD_SCALE;
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let _sc = crate::world::worldgen::WORLD_SCALE;
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let clear_h = 8;
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let clear_h = 8;
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if !self.grid.in_bounds(x, y) || !self.grid.in_bounds(x, y - clear_h) {
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if !self.grid.in_bounds(x, y) || !self.grid.in_bounds(x, y - clear_h) {
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continue;
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continue;
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@@ -391,8 +391,6 @@ impl UiLayer {
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player_state: &crate::entity::player::Player,
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player_state: &crate::entity::player::Player,
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) {
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) {
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let fs = self.font_scale;
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let fs = self.font_scale;
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let fh = self.fh();
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let fw = self.fw();
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let w = 52 * fs / 2;
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let w = 52 * fs / 2;
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let h = 62 * fs / 2;
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let h = 62 * fs / 2;
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let bg = [22u8, 26, 38];
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let bg = [22u8, 26, 38];
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@@ -1,11 +1,10 @@
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use crate::world::cell::{default_temp, Cell, MaterialId};
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use crate::world::cell::{Cell, MaterialId};
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use crate::world::chunk::CHUNK_SIZE;
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use crate::world::chunk::CHUNK_SIZE;
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use crate::world::chunked_grid::ChunkedGrid;
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use crate::world::chunked_grid::ChunkedGrid;
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pub struct CellularAutomaton {
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pub struct CellularAutomaton {
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tick: u64,
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tick: u64,
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rng_state: u64,
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rng_state: u64,
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temps_buf: Vec<f32>,
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light_tick: u64,
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light_tick: u64,
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}
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}
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@@ -14,7 +13,6 @@ impl CellularAutomaton {
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Self {
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Self {
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tick: 0,
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tick: 0,
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rng_state: 0x1234567890ABCDEF,
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rng_state: 0x1234567890ABCDEF,
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temps_buf: Vec::new(),
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light_tick: 0,
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light_tick: 0,
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}
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}
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}
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}
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@@ -347,10 +345,10 @@ impl CellularAutomaton {
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}
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}
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fn update_fire(&mut self, grid: &mut ChunkedGrid, x: i32, y: i32) {
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fn update_fire(&mut self, grid: &mut ChunkedGrid, x: i32, y: i32) {
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let cell = grid.get(x, y);
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let _cell = grid.get(x, y);
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let temp = grid.get_temp(x, y);
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let temp = grid.get_temp(x, y);
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let (egt, egd) = grid.get_gas(x, y);
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let (_egt, egd) = grid.get_gas(x, y);
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if egd < 200 {
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if egd < 200 {
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grid.set_gas(x, y, 3, (egd + 5).min(255));
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grid.set_gas(x, y, 3, (egd + 5).min(255));
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}
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}
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