fix: all loaded chunks now simulate at same tick rate
- stream_chunks: generate all chunks in radius 2 immediately (was gen_budget=2) No more half-generated chunks in active area - update_active_chunks: activate ALL loaded chunks (was radius 2 around player) Physics consistent across all loaded chunks — no frozen boundaries - streaming radius 3→2 (5x5=25 chunks, all active and simulated) - 131 FPS surface, 138 FPS caves, p99 17ms
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+11
-11
@@ -1,17 +1,17 @@
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{
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"mode": "graphics",
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"ticks": 600,
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"total_time_ms": 3437.1,
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"avg_fps": 174.6,
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"avg_frame_time_ms": 5.70,
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"p99_frame_time_ms": 13.96,
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"min_frame_time_ms": 4.45,
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"total_time_ms": 4351.8,
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"avg_fps": 137.9,
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"avg_frame_time_ms": 7.22,
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"p99_frame_time_ms": 18.27,
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"min_frame_time_ms": 5.37,
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"subsystems": {
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"ca_step_avg_us": 1259,
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"ca_step_p99_us": 8885,
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"ca_step_min_us": 670,
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"render_avg_us": 3737,
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"render_p99_us": 5483,
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"render_min_us": 3221
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"ca_step_avg_us": 2536,
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"ca_step_p99_us": 12072,
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"ca_step_min_us": 736,
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"render_avg_us": 3941,
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"render_p99_us": 5859,
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"render_min_us": 3281
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}
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}
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