feat: 5x5 entity (27 bodies), terminal viewport up to 250x120
- Entity: 5x5 grid body + 2-cell arm = 27 sub-bodies, radius 0.5 - Terminal: default 200x60, max 250x120 (was 250x80) - 31 constraints (full grid + arm) - Spawn height adjusted for 5-tall body
This commit is contained in:
+118
-118
@@ -1,10 +1,12 @@
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=== Verbatim Headless Run: 20 ticks ===
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World: 250x250
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Player start: (125.0, 244.0)
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Camera: (85, 232)
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Player start: (125.0, 242.0)
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Camera: (85, 230)
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=== Tick 0 (initial state) ===
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@@ -13,12 +15,12 @@ Camera: (85, 232)
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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40 @@@@@
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41 @@@@@@
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42 @@@@@@
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43 @@@@@ """""""""""""
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44""" @@@@@ "":::::::::::::"""
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45:::""" """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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@@ -28,12 +30,12 @@ Camera: (85, 232)
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.0) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,242.0) bodies=27/27 on_fire=false"
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Entities: 1
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=== Tick 2 ===
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@@ -42,12 +44,12 @@ Entities: 1
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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40 @@@@@
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41 @@@@@@
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42 @@@@@@
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43 @@@@@ """""""""""""
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44""" @@@@@ "":::::::::::::"""
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45:::""" """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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@@ -57,13 +59,13 @@ Entities: 1
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.1) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,242.1) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 244.11879))
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Alive entities: Player(hp=100, pos=(125.0, 242.11879))
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=== Tick 4 ===
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@@ -72,12 +74,12 @@ Alive entities: Player(hp=100, pos=(125.0, 244.11879))
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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40 @@@@@
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41 @@@@@@
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42 @@@@@@
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43 @@@@@ """""""""""""
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44""" @@@@@ "":::::::::::::"""
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45:::""" """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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@@ -87,13 +89,42 @@ Alive entities: Player(hp=100, pos=(125.0, 244.11879))
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.4) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,242.4) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 244.38817))
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Alive entities: Player(hp=100, pos=(125.0, 242.38817))
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=== Tick 6 ===
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40 @@@@@
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41 @@@@@@
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42 @@@@@@
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43 @@@@@ """""""""""""
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44""" @@@@@ "":::::::::::::"""
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45:::""" """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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51????????????????????????????????????????????????????????????????????????????????
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,242.8) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 242.79922))
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=== Tick 8 ===
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@@ -103,11 +134,11 @@ Alive entities: Player(hp=100, pos=(125.0, 244.38817))
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43 @@@ """""""""""""
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44""" @@@@ "":::::::::::::"""
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45:::""" @@@ """::::::::::::::::::""
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41 @@@@@
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42 @@@@@@
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43 @@@@@@ """""""""""""
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44""" @@@@@ "":::::::::::::"""
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45:::""" @@@@@ """::::::::::::::::::""
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46::::::"" "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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@@ -118,42 +149,12 @@ Alive entities: Player(hp=100, pos=(125.0, 244.38817))
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,244.8) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,243.3) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 244.79922))
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=== Tick 8 ===
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43 """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @@@@ """::::::::::::::::::""
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46::::::"" @@@ "":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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50????????????????????????????????????????????????????????????????????????????????
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51????????????????????????????????????????????????????????????????????????????????
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52????????????????????????????????????????????????????????????????????????????????
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53????????????????????????????????????????????????????????????????????????????????
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,245.3) bodies=10/10 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 245.3436))
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Alive entities: Player(hp=100, pos=(125.0, 243.3436))
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=== Tick 10 ===
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@@ -163,11 +164,11 @@ Alive entities: Player(hp=100, pos=(125.0, 245.3436))
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43 """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @@@@ """::::::::::::::::::""
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46::::::"" @@@ "":::::::::::::::::::::::"""
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42 @@@@@
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43 @@@@@@ """""""""""""
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44""" @@@@@@ "":::::::::::::"""
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45:::""" @@@@@ """::::::::::::::::::""
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46::::::"" @@@@@"":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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@@ -178,12 +179,12 @@ Alive entities: Player(hp=100, pos=(125.0, 245.3436))
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,244.0) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 245.55))
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Alive entities: Player(hp=100, pos=(125.0, 244.01338))
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=== Tick 12 ===
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43 """""""""""""
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44""" @@@ "":::::::::::::"""
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45:::""" @@@@ """::::::::::::::::::""
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46::::::"" @@@ "":::::::::::::::::::::::"""
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42 @@@@@
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43 @@@@@@ """""""""""""
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44""" @@@@@@ "":::::::::::::"""
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45:::""" @@@@@ """::::::::::::::::::""
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46::::::"" @@@@@"":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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@@ -208,12 +209,12 @@ Alive entities: Player(hp=100, pos=(125.0, 245.55))
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54????????????????????????????????????????????????????????????????????????????????
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55????????????????????????????????????????????????????????????????????????????????
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56????????????????????????????????????????????????????????????????????????????????
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57????????????????????????????????????????????????????????????????????????????????
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,244.5) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(125.0, 245.55))
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Alive entities: Player(hp=100, pos=(125.0, 244.5))
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=== Tick 14 ===
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43" """""""""""""
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44:""" @@@ "":::::::::::::"""
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45::::""" @@@@ """::::::::::::::::::""
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46:::::::"" @@@ "":::::::::::::::::::::::"""
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47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
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42 @@@@@
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43 @@@@@@ """""""""""""
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44""" @@@@@@ "":::::::::::::"""
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45:::""" @@@@@ """::::::::::::::::::""
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46::::::"" @@@@@"":::::::::::::::::::::::"""
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(125.0,244.5) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.55, 245.55))
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Alive entities: Player(hp=100, pos=(125.0, 244.5))
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=== Tick 16 ===
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43" """""""""""""
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45::::""" @@@@ """::::::::::::::::::""
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46:::::::"" @@@ "":::::::::::::::::::::::"""
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42 @@@@@
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43" @@@@@@ """""""""""""
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44:""" @@@@@@ "":::::::::::::"""
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45::::""" @@@@@ """::::::::::::::::::""
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46:::::::"" @@@@@ "":::::::::::::::::::::::"""
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(124.5,244.5) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.55, 245.55))
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Alive entities: Player(hp=100, pos=(124.5, 244.5))
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=== Tick 18 ===
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43" """""""""""""
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46:::::::"" @@@ "":::::::::::::::::::::::"""
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42 @@@@@
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43" @@@@@@ """""""""""""
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44:""" @@@@@@ "":::::::::::::"""
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45::::""" @@@@@ """::::::::::::::::::""
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49################################################################################
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@@ -298,12 +299,12 @@ Alive entities: Player(hp=100, pos=(124.55, 245.55))
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
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Player: "Player hp=100.0/100.0 pos=(124.5,244.5) bodies=27/27 on_fire=false"
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Entities: 1
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Alive entities: Player(hp=100, pos=(124.55, 245.55))
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Alive entities: Player(hp=100, pos=(124.5, 244.5))
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=== Tick 20 ===
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|
||||
40
|
||||
41
|
||||
42
|
||||
43" """""""""""""
|
||||
44:""" @@@ "":::::::::::::"""
|
||||
45::::""" @@@@ """::::::::::::::::::""
|
||||
46:::::::"" @@@ "":::::::::::::::::::::::"""
|
||||
42 @@@@@
|
||||
43" @@@@@@ """""""""""""
|
||||
44:""" @@@@@@ "":::::::::::::"""
|
||||
45::::""" @@@@@ """::::::::::::::::::""
|
||||
46:::::::"" @@@@@ "":::::::::::::::::::::::"""
|
||||
47:::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::""""""""
|
||||
48::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
||||
49################################################################################
|
||||
@@ -328,8 +329,7 @@ Alive entities: Player(hp=100, pos=(124.55, 245.55))
|
||||
54????????????????????????????????????????????????????????????????????????????????
|
||||
55????????????????????????????????????????????????????????????????????????????????
|
||||
56????????????????????????????????????????????????????????????????????????????????
|
||||
57????????????????????????????????????????????????????????????????????????????????
|
||||
Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
|
||||
Player: "Player hp=100.0/100.0 pos=(124.5,244.5) bodies=27/27 on_fire=false"
|
||||
Entities: 1
|
||||
Alive entities: Player(hp=100, pos=(124.55, 245.55))
|
||||
Alive entities: Player(hp=100, pos=(124.5, 244.5))
|
||||
|
||||
|
||||
+32
-25
@@ -107,24 +107,27 @@ impl Entity {
|
||||
self.cvx = 0.0;
|
||||
self.cvy = 0.0;
|
||||
|
||||
let r = 0.45;
|
||||
let r = 0.5;
|
||||
let mat = match self.kind {
|
||||
EntityKind::Player => MaterialId::Flesh,
|
||||
EntityKind::Goblin => MaterialId::Flesh,
|
||||
EntityKind::Corpse => MaterialId::Flesh,
|
||||
};
|
||||
|
||||
let layout = [
|
||||
(-1.0, -1.0, mat), // 0: top-left
|
||||
( 0.0, -1.0, mat), // 1: top-center
|
||||
( 1.0, -1.0, mat), // 2: top-right
|
||||
(-1.0, 0.0, mat), // 3: mid-left
|
||||
( 0.0, 0.0, mat), // 4: center
|
||||
( 1.0, 0.0, mat), // 5: mid-right
|
||||
(-1.0, 1.0, mat), // 6: bot-left
|
||||
( 0.0, 1.0, mat), // 7: bot-center
|
||||
( 1.0, 1.0, mat), // 8: bot-right
|
||||
( 2.0, 0.0, mat), // 9: hand
|
||||
// 5x5 body + 2 arms = 27 bodies
|
||||
let layout: [(f32, f32, MaterialId); 27] = [
|
||||
// Row 0 (top): head
|
||||
(-2.0, -2.0, mat), (-1.0, -2.0, mat), ( 0.0, -2.0, mat), ( 1.0, -2.0, mat), ( 2.0, -2.0, mat),
|
||||
// Row 1: shoulders
|
||||
(-2.0, -1.0, mat), (-1.0, -1.0, mat), ( 0.0, -1.0, mat), ( 1.0, -1.0, mat), ( 2.0, -1.0, mat),
|
||||
// Row 2: torso
|
||||
(-2.0, 0.0, mat), (-1.0, 0.0, mat), ( 0.0, 0.0, mat), ( 1.0, 0.0, mat), ( 2.0, 0.0, mat),
|
||||
// Row 3: hips
|
||||
(-2.0, 1.0, mat), (-1.0, 1.0, mat), ( 0.0, 1.0, mat), ( 1.0, 1.0, mat), ( 2.0, 1.0, mat),
|
||||
// Row 4: legs
|
||||
(-2.0, 2.0, mat), (-1.0, 2.0, mat), ( 0.0, 2.0, mat), ( 1.0, 2.0, mat), ( 2.0, 2.0, mat),
|
||||
// Arms
|
||||
( 3.0, -1.0, mat), ( 3.0, 0.0, mat),
|
||||
];
|
||||
|
||||
for &(ox, oy, m) in &layout {
|
||||
@@ -133,19 +136,23 @@ impl Entity {
|
||||
}
|
||||
|
||||
let mk = |a: usize, b: usize, len: f32| Constraint::new(a, b, len, 1.0);
|
||||
self.constraints.push(mk(0, 1, 1.0));
|
||||
self.constraints.push(mk(1, 2, 1.0));
|
||||
self.constraints.push(mk(3, 4, 1.0));
|
||||
self.constraints.push(mk(4, 5, 1.0));
|
||||
self.constraints.push(mk(6, 7, 1.0));
|
||||
self.constraints.push(mk(7, 8, 1.0));
|
||||
self.constraints.push(mk(0, 3, 1.0));
|
||||
self.constraints.push(mk(3, 6, 1.0));
|
||||
self.constraints.push(mk(1, 4, 1.0));
|
||||
self.constraints.push(mk(4, 7, 1.0));
|
||||
self.constraints.push(mk(2, 5, 1.0));
|
||||
self.constraints.push(mk(5, 8, 1.0));
|
||||
self.constraints.push(mk(5, 9, 1.0));
|
||||
|
||||
// Horizontal connections
|
||||
for row in 0..5 {
|
||||
let base = row * 5;
|
||||
for col in 0..4 {
|
||||
self.constraints.push(mk(base + col, base + col + 1, 1.0));
|
||||
}
|
||||
}
|
||||
// Vertical connections
|
||||
for col in 0..5 {
|
||||
for row in 0..4 {
|
||||
self.constraints.push(mk(row * 5 + col, (row + 1) * 5 + col, 1.0));
|
||||
}
|
||||
}
|
||||
// Arm connections
|
||||
self.constraints.push(mk(9, 25, 1.0));
|
||||
self.constraints.push(mk(25, 26, 1.0));
|
||||
}
|
||||
|
||||
pub fn sync_bodies_to_center(&mut self) {
|
||||
|
||||
+2
-2
@@ -79,7 +79,7 @@ impl Game {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let cy = (surface_y as f32) - 3.0;
|
||||
let cy = (surface_y as f32) - 5.0;
|
||||
self.player.spawn_at(&mut self.entities, cx, cy);
|
||||
|
||||
let (px, py) = self.player.center(&self.entities);
|
||||
@@ -502,7 +502,7 @@ impl Game {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let spawn_y = surface_y - 3;
|
||||
let spawn_y = surface_y - 5;
|
||||
|
||||
if !self.grid.in_bounds(spawn_x, spawn_y) {
|
||||
return;
|
||||
|
||||
@@ -31,9 +31,9 @@ impl TerminalRenderer {
|
||||
}
|
||||
|
||||
fn detect_size(&mut self) -> io::Result<()> {
|
||||
let (w, h) = term_size().unwrap_or((120, 40));
|
||||
self.width = (w as usize).min(250).max(60);
|
||||
self.height = (h as usize).min(80).max(20);
|
||||
let (w, h) = term_size().unwrap_or((200, 60));
|
||||
self.width = (w as usize).min(250).max(80);
|
||||
self.height = (h as usize).min(120).max(25);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user