Files
Verbatim/headless_dump.txt
T
Emil 595edc3006 feat: simpler entities - 3x3 rectangle with hand (10 sub-bodies)
- Entity: 10 sub-bodies (was 16), radius 0.45 (was 0.7)
- Shape: 3x3 body rectangle + 1 hand cell on right side
- Much more compact, world appears larger relative to character
- 13 constraints (grid pattern + hand attachment)
- Spawn height adjusted for smaller body
2026-06-20 21:42:16 +03:00

336 lines
24 KiB
Plaintext

=== Verbatim Headless Run: 20 ticks ===
World: 250x250
Player start: (125.0, 244.0)
Camera: (85, 232)
=== Tick 0 (initial state) ===
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47::::::::"""""""""""""""""""""""""""""""""""::::::::::::::::::::::::::::"""""""""
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,244.0) bodies=10/10 on_fire=false"
Entities: 1
=== Tick 2 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,244.1) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.0, 244.11879))
=== Tick 4 ===
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49################################################################################
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Player: "Player hp=100.0/100.0 pos=(125.0,244.4) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.0, 244.38817))
=== Tick 6 ===
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Player: "Player hp=100.0/100.0 pos=(125.0,244.8) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.0, 244.79922))
=== Tick 8 ===
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Player: "Player hp=100.0/100.0 pos=(125.0,245.3) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.0, 245.3436))
=== Tick 10 ===
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.0, 245.55))
=== Tick 12 ===
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Player: "Player hp=100.0/100.0 pos=(125.0,245.6) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(125.0, 245.55))
=== Tick 14 ===
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.55, 245.55))
=== Tick 16 ===
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.55, 245.55))
=== Tick 18 ===
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.55, 245.55))
=== Tick 20 ===
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Player: "Player hp=100.0/100.0 pos=(124.6,245.6) bodies=10/10 on_fire=false"
Entities: 1
Alive entities: Player(hp=100, pos=(124.55, 245.55))