Emil f09c44f7a0 docs: update AGENTS.md and PLAN.md with all recent changes
AGENTS.md:
- Multi-layer world (temp/gas/pressure/light) fully documented
- Audio system (15 sounds, rodio, overlapping playback)
- UI layer (flat Vec, procedurally scalable font)
- Uniform tick rate (all loaded chunks active every tick)
- Fire propagation (updated_this_tick prevents chain reactions)
- Surface terrain (low-frequency noise, wide rolling hills)
- Chunk streaming (radius 2, all active, save every 10 ticks)
- Dirty rects (no size limit, full processing)
- cells_swap (split_at_mut optimization)
- Module layout updated with audio/mod.rs
- AI spectrums: gas + pressure added

PLAN.md:
- Phase 1 (combat): all checked off
- Phase 1.5 (UI): most items checked off
- Phase 3 (RPG): stats/inventory/XP/status effects checked off
- Phase 5: audio checked off
- Phase 6 (multi-layer): marked DONE
- Milestones updated through 0.55
- Numbers: 9000 lines, 185 tests, 130-150 FPS
2026-06-22 17:16:47 +03:00
2026-06-21 22:27:20 +03:00
2026-06-21 22:27:20 +03:00
S
Description
ASCII physical game
1.9 MiB
Languages
Rust 98.6%
GLSL 1%
Python 0.4%