f09c44f7a0b4975a7b58737336e94cca1cdeb60b
AGENTS.md: - Multi-layer world (temp/gas/pressure/light) fully documented - Audio system (15 sounds, rodio, overlapping playback) - UI layer (flat Vec, procedurally scalable font) - Uniform tick rate (all loaded chunks active every tick) - Fire propagation (updated_this_tick prevents chain reactions) - Surface terrain (low-frequency noise, wide rolling hills) - Chunk streaming (radius 2, all active, save every 10 ticks) - Dirty rects (no size limit, full processing) - cells_swap (split_at_mut optimization) - Module layout updated with audio/mod.rs - AI spectrums: gas + pressure added PLAN.md: - Phase 1 (combat): all checked off - Phase 1.5 (UI): most items checked off - Phase 3 (RPG): stats/inventory/XP/status effects checked off - Phase 5: audio checked off - Phase 6 (multi-layer): marked DONE - Milestones updated through 0.55 - Numbers: 9000 lines, 185 tests, 130-150 FPS
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