Commit Graph
7 Commits
Author SHA1 Message Date
emil28092005 aeea839b66 Supersample the shard 3x3
Pass 2 magnifies the object sheet where the surface steepens at the cracks,
so a one-pixel silhouette showed up as hard blocks. Nine jittered rays per
pixel give the edge a soft ramp instead.
2026-10-30 21:33:18 +03:00
emil28092005 62355eb047 Refract the shard with the ice again and make it bigger
It is sampled at the refracted position like every other sheet, so the
cracks cut across it and bend its silhouette; SHARD 0.70 -> 0.95.
2026-10-30 21:31:34 +03:00
emil28092005 01123b8bac Add ice_object.html: a faceted crystal shard frozen in the slab
Pass 1 draws one raymarched gem on sheet 1 instead of plasma; its alpha
carries coverage rather than depth, so pass 2 can light it as a solid
while every other sheet still absorbs by path length.
2026-10-30 21:30:09 +03:00
emil28092005 366ff39662 Sharpen the ice: finer ridged grain, hairline seam sheen, more dispersion
Normals are now sampled at 0.008 so the creases resolve instead of being averaged
away, and the seam sheen only lights the crack walls, which keeps the open water
black. Fracture steps are trimmed so the sheets break at a seam instead of smearing
into a pale ribbon.
2026-10-30 20:30:03 +03:00
emil28092005 ff7b09adef Sharpen the static ice surface
Ridged grain replaces the smooth swells, and two families of fracture lines step the
height, so the refracted sheets break across hard seams instead of drifting. The
height field stays time-independent: only the plasma moves. Grazing rays at a step
are clamped so the sheets never smear off the atlas.
2026-10-30 20:18:28 +03:00
emil28092005 4fce1000f6 Keep the darker plume tuning and the tighter ice surface
Reverts the brighter fill: lit tops against near-black undersides, and the
higher-frequency surface undulation that separated the sheets more clearly.
2026-10-30 19:57:07 +03:00
emil28092005 27d238cbe6 Ice slab with layered plasma, two-pass refraction
Pass 1 renders eight plasma sheets into an atlas with linear depth in alpha;
pass 2 marches the refracted ray to each sheet and absorbs it by real path
length, so near and far layers separate under pointer parallax. Plasma cycle
repeats exactly every 30 s; - / = change speed.
2026-10-30 19:56:16 +03:00