new commit

This commit is contained in:
Emil Shanaty
2025-03-19 21:19:56 +03:00
parent 8eca4d330d
commit 9a2be0a312
+115 -17
View File
@@ -19,31 +19,122 @@
#include "tiny_gltf.h"
using namespace tinygltf;
bool load_gltf() {
Model model;
struct Vertex {
glm::vec3 pos;
glm::vec3 normal;
glm::vec2 uv;
};
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
VkBuffer indexBuffer;
VkDeviceMemory indexBufferMemory;
Model model;
void loadModel() {
TinyGLTF loader;
std::string err;
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, "models/Models/BrainStem/glTF/BrainStem.gltf"); // YOUR GLTF HERE
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, "models/Models/BrainStem/glTF/BrainStem.gltf");
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
if (!ret) throw std::runtime_error("Failed to load GLTF: " + err);
// Ïîëó÷åíèå äàííûõ âåðøèí è èíäåêñîâ
for (const auto& mesh : model.meshes) {
for (const auto& primitive : mesh.primitives) {
// Âåðøèíû
const auto& positionAccessor = model.accessors[primitive.attributes.at("POSITION")];
const auto& positionView = model.bufferViews[positionAccessor.bufferView];
const auto& positionBuffer = model.buffers[positionView.buffer];
const float* positions = reinterpret_cast<const float*>(&positionBuffer.data[positionView.byteOffset + positionAccessor.byteOffset]);
// Íîðìàëè (åñëè åñòü)
const auto& normalAccessor = model.accessors[primitive.attributes.at("NORMAL")];
const auto& normalView = model.bufferViews[normalAccessor.bufferView];
const auto& normalBuffer = model.buffers[normalView.buffer];
const float* normals = reinterpret_cast<const float*>(&normalBuffer.data[normalView.byteOffset + normalAccessor.byteOffset]);
// Èíäåêñû
const auto& indexAccessor = model.accessors[primitive.indices];
const auto& indexView = model.bufferViews[indexAccessor.bufferView];
const auto& indexBuffer = model.buffers[indexView.buffer];
const uint16_t* indicesSrc = reinterpret_cast<const uint16_t*>(&indexBuffer.data[indexView.byteOffset + indexAccessor.byteOffset]);
// Çàïîëíåíèå âåêòîðîâ
for (size_t i = 0; i < positionAccessor.count; i++) {
Vertex vertex{};
vertex.pos = glm::vec3(positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2]);
vertex.normal = glm::vec3(normals[i * 3], normals[i * 3 + 1], normals[i * 3 + 2]);
vertices.push_back(vertex);
}
for (size_t i = 0; i < indexAccessor.count; i++) {
indices.push_back(indicesSrc[i]);
}
}
}
if (!err.empty()) {
printf("Err: %s\n", err.c_str());
}
if (!ret) {
printf("Failed to parse glTF\n");
return -1;
}
}
void createVertexBuffer() {
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = sizeof(vertices[0]) * vertices.size();
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(device, &bufferInfo, nullptr, &vertexBuffer);
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(device, vertexBuffer, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(device, &allocInfo, nullptr, &vertexBufferMemory);
vkBindBufferMemory(device, vertexBuffer, vertexBufferMemory, 0);
void* data;
vkMapMemory(device, vertexBufferMemory, 0, bufferInfo.size, 0, &data);
memcpy(data, vertices.data(), bufferInfo.size);
vkUnmapMemory(device, vertexBufferMemory);
}
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, normal);
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 1;
vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
//***
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer, offsets);
vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(indices.size()), 1, 0, 0, 0);
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugUtilsMessengerEXT* pDebugMessenger) {
@@ -221,6 +312,9 @@ private:
setupDebugMessenger();
createSurface();
pickPhysicalDevice();
loadModel();
createVertexBuffer();
createIndexBuffer();
createLogicalDevice();
createSwapChain();
createImageViews();
@@ -893,6 +987,10 @@ private:
}
void cleanup() {
vkDestroyBuffer(device, vertexBuffer, nullptr);
vkFreeMemory(device, vertexBufferMemory, nullptr);
vkDestroyBuffer(device, indexBuffer, nullptr);
vkFreeMemory(device, indexBufferMemory, nullptr);
vkDeviceWaitIdle(device);
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);