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P2 · arrangement, render, agent

P2 turns the loop into a thing that can be played, rendered and performed with an agent. It is delivered in three slices.

P2a · the arrangement

Four 2-bar sections (A–D) form an 8-bar loop. Each section is a full Pattern (5 rows × 16 steps, with per-row faces). The engine walks 64 steps, picks the section and the pattern step, and triggers the section's rows; the bar clock runs 1–8. The state carries arrangement: [Pattern; 4], active_section, and pattern = the active section for the editors.

Commands: select_section { index }, clear_section { index }, copy_section { from, to }, event arrangement { sections, active }. Pattern edits apply to the active section. Select is persisted but not undoable; clear/copy push history. Sections, the active index and their history are stored in SQLite (arrangement, active_section columns, migrated with ensure_column) and restored on load.

Surface: the quarry gets a section strip (A–D with note counts, copy →, clear); the pattern grid edits the active section. The descent draws the 64-step road, bar labels 01–08, section seams and letters A–D, with the active section emphasized; the playhead follows the 8-bar clock.

Verification:

  • cargo test -p zhila-core arrangement: sections independent, select/copy/clear, undo, material carries four sections, loop_bars = 8.
  • node scripts/persistence-smoke.mjs: imports, edits section B, copies A→C, cuts, restarts, verifies the arrangement, active B, B's step 0 = 0, C = A, and undo/redo.
  • npm --prefix ui run arrangement-smoke: four sections, select B, edit a step, switch to the nave, play, screenshot preview-p2-arrangement.png.

Limits: exactly four sections of two bars; no insert/reorder/length; select is not undoable; no per-section mute.

P2b · render (next)

Offline render of the 8-bar arrangement to a WAV inside the project, with a command and a surface control.

P2c · agent (next)

An in-app LLM agent on the same verbs, with state/sound context and approval for project edits.