ZHILA
Sound is terrain. A sampling instrument where material is cut in a quarry, laid as stones in a nave, and played by a hand or an agent through the same verbs.
This repository is P2 in progress: the engine, the wire, the descent, the quarry, a persistent project, recording, manual faces, undo across restarts, a native host — and an 8-bar arrangement of four sections. A found or recorded sound is cut into sixteen faces, laid on a vein, arranged across A–D, and heard as an eight-bar loop; the render and the agent are the remaining P2 slices. The visual demo in reference/demo remains a design reference, not the codebase. The roadmap is in docs/PLAN.md.
What is real
- Rust engine.
cpaloutput at 48 kHz, five veins, a sixteen-step phrase, a fixed voice pool, per-vein levels and gains, a bar clock. Procedural voices for empty pattern rows; real sample voices for rows with a face. No Web Audio. - Material. Import through the local wire;
symphoniadecodes WAV/FLAC/MP3/OGG; onset analysis finds seams and cuts sixteen faces with RMS, rank and waveform peaks; the archive keeps the mono f32 samples. The sample rate is preserved and the engine handles the playback ratio. - Project. A portable folder:
project.db(SQLite) plusassets/. On daemon start it loads the cores, pattern, tempo, gains and journal; every project edit autosaves. The default is~/.local/share/zhila/descent-04; use--project PATHfor another. The project name is shown in the top rail. - Undo/redo. Tempo, gains, pattern steps/faces and face cuts push a small history;
Ctrl/⌘+ZandShift+Ctrl/⌘+Z, or the rail buttons. The bounded history and redo stacks are saved in the project (up to 64 edits, with every core's cuts) and restored on load; the journal still records every edit. - Recording.
recordin the quarry opens the microphone, captures mono PCM through an AudioWorklet, encodes a 16-bit WAV in the surface and sends it through the same import path. The take becomes a core with sixteen faces, sealrecorded, and is autosaved in the project. Stops at 30 s; no monitoring. - Quarry editing. Drag any of the seventeen seams on the waveform: the inner seams recut the sixteen faces, the outer seams trim the playable range. The core recomputes RMS and rank from the samples; the engine hears the new ranges on the next trigger; the project stores the cuts; the edit is undoable.
- Quarry. Import, core strip, zoomed waveform with face boundaries, sixteen-face wall, face audition, seal and stats; assign a face to a pattern row; edit the sixteen steps; strike a face; all against the live session.
- Protocol v1. JSON control frames, a 31-byte binary meter frame, and a binary import path (an import header followed by the audio bytes). Snapshot, results, events, token and origin guard.
- Session + journal. Validation, revisions, a journal for project edits (tempo, gains, pattern faces and steps); play, stop and strikes are performance, not history.
- Surface. A Svelte 5 descent whose terrain, eye, city, road, stones and playhead react to the five levels and the master; a real wire log; engine facts; cilia; a master signal trace; vein gains; transport; keyboard.
- Native host. The Tauri app starts the same host inside its own process: engine, session, SQLite project, assets and loopback wire. The built window is self-contained; the browser path uses the standalone daemon. One process owns
127.0.0.1:4317at a time. - Arrangement. Four 2-bar sections (A–D) make an 8-bar loop. The engine plays the sections in order; the descent draws all eight bars with section seams and letters; the quarry edits the active section, selects, copies and clears. The sections, the active section and their edits are persisted and undoable; the pattern rows and faces stay per section.
- Verification. Rust unit tests, a live wire test, a material import test, a browser quarry test and the P0 regression smoke, plus
svelte-checkand a production build.
The Tauri 2 app is built and running with its own engine: the native window loads the embedded surface and the host starts the engine, session, project and wire in the app process. It is built with Tauri 2.12.5 / CLI 2.12.4 against WebKitGTK 2.54.2, GTK 3.24.52 and dbus 1.16.2. The binary is app/src-tauri/target/release/zhila-app (14 MB); installers are a later step.
Quick start
Requirements: Rust (tested on 1.99), Node 22, ALSA. The daemon uses the default output device; without one it reports offline and the surface still connects.
./scripts/dev.sh
Open http://127.0.0.1:5173. The daemon listens on ws://127.0.0.1:4317 with the development token dev.
Or the two halves separately:
cargo run -p zhila-daemon -- --port 4317
npm --prefix ui run dev
Try the material loop
- Open quarry in the top rail.
take a coreand choose a WAV (a short field recording works; the fixturefixtures/clicks-01.wavis one).- The file is decoded, the seams are found and sixteen faces are cut. Or press
record, speak/play into the microphone, pressstop; the take arrives the same way. Click a face, thenlay on bass. spaceplays the loop; the bass row now triggers the sample while the other veins keep their procedural voices. Edit steps in the pattern; each edit goes to the engine and the journal.- Go back to nave to see the pattern on the road and the levels in the room.
Tauri
npm --prefix ui run build
cd app
./node_modules/.bin/tauri build --no-bundle
./src-tauri/target/release/zhila-app
The built window embeds the surface and starts the host itself; it does not need the daemon. The host owns 127.0.0.1:4317, loads the default project, and stops when the app exits. For browser development use the standalone daemon (cargo run -p zhila-daemon -- --port 4317) and stop the native app, because both bind the same port. tauri dev uses the Vite server at 127.0.0.1:5173. Rebuild the native app after any UI change; the binary embeds ui/dist at compile time. The recording and cutting UI are in the shared surface; WebKitGTK microphone permission still needs a manual check on this machine.
Controls: space play/stop · s strike the selected face in the quarry or the selected vein in the nave · 1–5 select a vein (nave) or a pattern row (quarry) · click a face to select, double-click to strike · tempo − / +.
The daemon prints the audio device, rate, buffer and session id. Use --no-audio for UI/protocol tests, --port to change the port, and ZHILA_TOKEN or --token to change the dev token. The surface reads VITE_ZHILA_WS and VITE_ZHILA_TOKEN at build time.
Layout
crates/zhila-protocol wire types, binary meter frame, cores/faces, tests
crates/zhila-core session, journal, material snapshot, engine trait
crates/zhila-engine cpal stream, procedural + sample voices, levels
crates/zhila-material decode, onset analysis, sixteen faces, peaks
crates/zhila-project SQLite project, assets, load/save, undo persistence
crates/zhila-daemon WebSocket daemon, auth, binary import, autosave
ui Svelte 5 surface: descent + quarry
fixtures a small click track for the smoke tests
app Tauri 2 app with the embedded host
docs plan, protocol, P0/P1 notes
reference/demo the earlier design demo
Tests
./scripts/check.sh # fmt, clippy, cargo tests, svelte-check, build
node scripts/wire-smoke.mjs # daemon running
node scripts/material-smoke.mjs # daemon running: import, face, play
node scripts/persistence-smoke.mjs # spawned daemon: import/edit/cut/undo/restart/history
npm --prefix ui run smoke # daemon + Vite: P0 regression, screenshots
npm --prefix ui run quarry-smoke # daemon + Vite: import, assign, play, screenshots
npm --prefix ui run project-smoke # daemon + Vite: project, undo, import, screenshots
npm --prefix ui run record-smoke # daemon + Vite: fake microphone take, faces, seal
npm --prefix ui run faces-smoke # daemon + Vite: drag a seam, trim, save, screenshot
npm --prefix ui run arrangement-smoke # daemon + Vite: sections, edit B, 8-bar descent
cd app && ./node_modules/.bin/tauri build --no-bundle # native app with the embedded host
npm --prefix ui run restored-smoke # after restarting the daemon on the saved project
npm --prefix ui run smoke writes preview-p0*.png; quarry-smoke writes preview-p1-*.png.
P2 limits (in progress, not hidden)
- The arrangement is exactly four 2-bar sections; no section length, reorder, insert or per-section mute yet.
- Render and the agent are the next P2 slices; they are not in this commit.
P1 limits (kept honest)
- Recording is mono, 16-bit, requested 48 kHz, up to 30 s, no monitoring and no input device choice. WebKitGTK/Tauri microphone permission is untested; the browser path is verified with Chromium's fake capture.
- Face editing is seventeen contiguous cuts: no zoom, fades or per-face loop points. The trim is the outer pair of cuts; the source bytes are untouched.
- Undo history is a bounded snapshot stack stored as JSON; imports are still not undoable, and the journal is an audit trail rather than the undo source.
- The native app uses the development token and a fixed port; the browser and the app cannot share 4317 at the same time.
- The arrangement is still one two-bar loop on five veins; no render, no 8-bar timeline, no agent yet.
- One fixed two-bar phrase and five veins; pattern rows are veins, one face per row, no per-step face or pitch.
- The Tauri binary currently embeds an older surface build; rebuild it after UI changes (
npm --prefix ui run build, thentauri build). The engine remains the separate daemon. - Formats depend on symphonia; WAV is the tested path. AIFF, multi-channel files and very long files are not specifically handled.
- No agent/MCP in this phase.
- The Tauri shell now builds and runs; the engine is still the separate daemon (embedding is next).
P2 is the arrangement, the offline WAV render and the in-app agent. P2a (the arrangement) is in this tree; P2b and P2c follow. The plan is in docs/PLAN.md; the phase notes are in docs/P2.md. The plan is in docs/PLAN.md; the phase notes are in docs/P1.md.






