Emil_Shanaty
  • Joined on 2026-09-18
Emil_Shanaty pushed to feat/p3-benchmark-release at Emil_Shanaty/Faset_Engine 2026-09-24 00:00:39 +00:00
e2e95e1305 Record Release P3 light scaling and Forward+ gate
05906054cf Validate release lighting sweep provenance and matched controls
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Emil_Shanaty created branch feat/p3-benchmark-release in Emil_Shanaty/Faset_Engine 2026-09-24 00:00:39 +00:00
Emil_Shanaty pushed to feat/p1-p3 at Emil_Shanaty/Faset_Engine 2026-09-23 23:59:58 +00:00
6c2e8fa800 Stop workflow tool after validated version 2 report
1ea0ce6ba9 Use UTF-8 path conversion in autosave UI fixture
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Emil_Shanaty pushed to feat/p3-lighting at Emil_Shanaty/Faset_Engine 2026-09-23 23:54:40 +00:00
b191ae0bed Report measured P3 shadow allocation and GPU time
a428a33cb0 Record build profile and temporal raster cost in lighting benchmark
ac50ac8855 Check real lighting benchmark output and driver identity
6c29e177c6 Measure P3 lighting sweep and Forward+ threshold
2773f0b75c Add repeatable P3 lighting renderer benchmark
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Emil_Shanaty created branch feat/p3-lighting in Emil_Shanaty/Faset_Engine 2026-09-23 23:54:40 +00:00
Emil_Shanaty pushed to feat/p3-benchmark at Emil_Shanaty/Faset_Engine 2026-09-23 23:51:05 +00:00
5e26c2315e Record build profile and temporal raster cost in lighting benchmark
e074713fed Check real lighting benchmark output and driver identity
d871db1ded Measure P3 lighting sweep and Forward+ threshold
f490254ab3 Add repeatable P3 lighting renderer benchmark
36a44e14ca Plan bounded sun and local shadows from source casters
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Emil_Shanaty created branch feat/p3-benchmark in Emil_Shanaty/Faset_Engine 2026-09-23 23:51:05 +00:00
Emil_Shanaty pushed to feat/p1-p3 at Emil_Shanaty/Faset_Engine 2026-09-23 23:46:24 +00:00
62059e154d Compare source-open Unicode argv against canonical paths
a68fb8e7fd Collect repeatable P1 workflow evidence
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Emil_Shanaty pushed to feat/p1-p3 at Emil_Shanaty/Faset_Engine 2026-09-23 23:35:22 +00:00
93946c1d24 Refresh Lua Release evidence after verifier review
7c777eba7c Harden Lua export verification against stale or incomplete evidence
af836785d3 Qualify Windows UTF-8 test entry point
ba8bf45dbc Add repeatable synthetic Editor input latency probe
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Emil_Shanaty pushed to feat/p1-p3 at Emil_Shanaty/Faset_Engine 2026-09-23 23:26:43 +00:00
9e921a5b3b Record relocated Lua Release execution on Linux
6446f8917e Verify relocated Lua Release games with checked rendering
45c5d2d188 Show and configure safe Editor autosave
77c145fa02 Fix Windows diagnostic paths and schema fixture timeout
4a434f7855 Autosave named scenes with revision and disk conflict safety
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Emil_Shanaty pushed to feat/p1-p3 at Emil_Shanaty/Faset_Engine 2026-09-23 23:01:15 +00:00
cf5b702233 Record Linux starter project validation
6459d69cc7 Offer runnable C++ and Lua project starters
d4c1f0e86b Open project C++ and Lua sources at diagnostic locations
abbb71d0c1 Protect native cache paths and snapshot gameplay sources
4ec5a3cd8a Expose structured gameplay build diagnostics
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Emil_Shanaty pushed to feat/p1-p3 at Emil_Shanaty/Faset_Engine 2026-09-23 22:29:55 +00:00
bf89ba6f3d Plan P1 iteration and P3 rendering milestones
Emil_Shanaty created branch feat/p1-p3 in Emil_Shanaty/Faset_Engine 2026-09-23 22:29:55 +00:00
Emil_Shanaty pushed to main at Emil_Shanaty/Faset_Engine 2026-09-23 21:49:05 +00:00
d18c5d77b3 Validate and document P2 GPU visibility milestone
Emil_Shanaty pushed to main at Emil_Shanaty/Faset_Engine 2026-09-23 21:28:23 +00:00
22012c1a80 Report effective visibility and stable GPU instance identity
Emil_Shanaty pushed to main at Emil_Shanaty/Faset_Engine 2026-09-23 20:50:23 +00:00
433bce08c0 Run GPU visibility without optional draw parameters feature
Emil_Shanaty pushed to main at Emil_Shanaty/Faset_Engine 2026-09-23 20:30:15 +00:00
ba3efa82e3 Record P2 Linux and exported Player validation evidence
bde581a961 docs: reconcile P2 optimization and Linux validation
9990234657 Show both prepared LOD levels in renderer example
a1a9f8dea2 Format Player visibility option
868f19aaaa Release HZB diagnostic texture when preview closes
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Emil_Shanaty pushed to main at Emil_Shanaty/Faset_Engine 2026-09-23 18:42:54 +00:00
e2c887dc1f Refine dark editor and launcher interface
Emil_Shanaty pushed to main at Emil_Shanaty/devlog 2026-09-23 15:08:52 +00:00
033e753afb Merge pull request 'Режим съёмки без присмотра' (#8) from hermes/devlog:entry/2026-09-22T19-07-17 into main
dd6855f91c devlog: 2026-09-22T19-07-17
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Emil_Shanaty merged pull request Emil_Shanaty/devlog#8 2026-09-23 15:08:51 +00:00
Режим съёмки без присмотра