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{
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"id": "2026-11-09T19-02-14",
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"date": "2026-11-09T19:02:14Z",
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"title": {
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"ru": "Скилл fish-pipeline для Unity",
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"en": "fish-pipeline skill for Unity"
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},
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"summary": {
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"ru": "В репозитории скиллов появился fish-pipeline: перенос рыбы из Blender в Unity с физическим скелетом на Rigidbody и ConfigurableJoint и отдельным morph-циклом по blendShape-весам. Скилл проверяет фактическую деформацию через BakeMesh, а не доверяет успешному импорту, и после каждой задачи дописывает проверенный опыт в справочник.",
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"en": "The skills repo gained fish-pipeline: bringing a fish from Blender into Unity with a physical skeleton on Rigidbody and ConfigurableJoint and a separate morph loop driven by blendShape weights. The skill checks the actual deformation through BakeMesh instead of trusting a successful import, and records verified experience in its reference after each task."
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},
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"repos": [
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{
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"name": "skills",
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"url": "https://git.shanaty.ru/Emil_Shanaty/skills",
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"commits": 1,
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"note": {
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"ru": "Репозиторий скиллов хранит инструкции и справочник проверенного опыта, установка — копированием одной папки.",
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"en": "The skills repo keeps the instructions and the verified-experience reference, installed by copying one folder."
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}
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}
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]
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}
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