revert: remove shadow mapping attempts, restore clean renderer
Shadow mapping via Raylib doesn't work reliably: - Rlgl.GetMatrixModelview returns zeros with custom FBO - MaterialMapIndex binding doesn't map to expected texture units - DrawModelEx resets texture state internally Restored to last working state without shadows. Consider direct OpenGL backend for shadow mapping.
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@@ -9,12 +9,12 @@ Size=216,107
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Collapsed=0
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Collapsed=0
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[Window][Hierarchy]
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[Window][Hierarchy]
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Pos=1040,357
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Pos=353,299
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Size=250,398
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Size=250,398
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Collapsed=0
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Collapsed=0
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[Window][Inspector]
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[Window][Inspector]
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Pos=740,354
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Pos=36,302
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Size=300,403
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Size=300,425
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Collapsed=0
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Collapsed=0
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