Reflect P3 features in the Manual entry page

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Emil
2026-09-24 05:27:44 +03:00
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@@ -12,8 +12,11 @@ and how those functions interact with scenes, physics, and the editor.
for exact source revisions and coverage limits. The optional Lua module is for exact source revisions and coverage limits. The optional Lua module is
documented separately; those historical acceptance results do not certify later documented separately; those historical acceptance results do not certify later
changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the changes. GPU visibility and prepared mesh LOD arrived after that MVP; see the
[visibility guide](editor/visibility-lod.md). Advanced lighting and geometry [visibility guide](editor/visibility-lod.md). Authored local lights,
systems remain later milestones. cascaded and local shadows, and opt-in temporal reconstruction arrived in
P3; see [Lighting](editor/lighting.md) and
[Temporal rendering](editor/temporal.md). Dynamic GI and virtualized geometry
remain later milestones.
Start with [how gameplay works](scripting/index.md), then read Start with [how gameplay works](scripting/index.md), then read
[frame and physics updates](scripting/lifecycle.md). See [frame and physics updates](scripting/lifecycle.md). See