Commit Graph
37 Commits
Author SHA1 Message Date
Emil a2eea0c378 Keep temporal diagnostic staging alive through resize
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 31s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
2026-09-24 05:37:15 +03:00
Emil 9f97ca7a7d Expose opt-in temporal pixel diagnostics
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
Native and manual checks / manual (push) Successful in 30s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 05:25:53 +03:00
Emil 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
#	PLAN.md
#	docs/IMPLEMENTATION.md
#	docs/manual/editor/diagnostics.md
#	docs/manual/editor/lighting.md
#	docs/manual/editor/profiling.md
#	docs/validation/README.md
#	docs/validation/p3-lighting-2026-09-24/README.md
2026-09-24 04:08:01 +03:00
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 04:05:58 +03:00
Emil a0a4e29d48 Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:37:04 +03:00
Emil 0dcc8790a0 Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:16:44 +03:00
Emil bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:01:51 +03:00
Emil c53e51520c Specify temporal GPU graph and image acceptance in red tests 2026-09-24 02:57:50 +03:00
Emil 8fbaf83326 Compile and validate temporal resolve shader bundle 2026-09-24 02:57:37 +03:00
Emil 3a4a262750 Add bounded CPU reference for temporal resolve 2026-09-24 02:57:25 +03:00
Emil 1e247e60e9 Specify renderer temporal lifecycle in red tests 2026-09-24 02:57:06 +03:00
Emil 17177357fb Define independent temporal motion metadata and UV oracle 2026-09-24 02:56:51 +03:00
Emil b67cdc1ce8 Add temporal history and jitter policy 2026-09-24 02:56:39 +03:00
Emil a428a33cb0 Record build profile and temporal raster cost in lighting benchmark 2026-09-24 02:53:01 +03:00
Emil ac50ac8855 Check real lighting benchmark output and driver identity 2026-09-24 02:53:01 +03:00
Emil 2773f0b75c Add repeatable P3 lighting renderer benchmark 2026-09-24 02:53:01 +03:00
Emil a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics 2026-09-24 02:51:11 +03:00
Emil 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas 2026-09-24 02:37:42 +03:00
Emil ba8bf45dbc Add repeatable synthetic Editor input latency probe 2026-09-24 02:30:41 +03:00
Emil 36a44e14ca Plan bounded sun and local shadows from source casters 2026-09-24 02:26:53 +03:00
Emil 77c145fa02 Fix Windows diagnostic paths and schema fixture timeout 2026-09-24 02:19:09 +03:00
Emil 4ec5a3cd8a Expose structured gameplay build diagnostics 2026-09-24 01:46:38 +03:00
Emil deb37c308b Capture complete gameplay and toolchain build inputs 2026-09-24 01:35:02 +03:00
Emil 433bce08c0 Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-23 23:50:02 +03:00
Emil 5f61ee3750 Document and demonstrate prepared mesh LOD visibility 2026-09-23 22:53:56 +03:00
Emil 94f7593e55 test(render): cover P2 temporal visibility edge cases 2026-09-23 22:46:20 +03:00
Emil acbe5156c0 test(render): add P2 GPU visibility acceptance and benchmark harness 2026-09-23 22:31:27 +03:00
Emil 2454462432 Add instanced GPU frustum culling and indirect draws 2026-09-23 22:25:55 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil f8cd73b95f Introduce stable render instances and prepared LOD policy 2026-09-23 22:15:15 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00