Emil
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a2eea0c378
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Keep temporal diagnostic staging alive through resize
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
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Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-24 05:37:15 +03:00 |
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Emil
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9f97ca7a7d
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Expose opt-in temporal pixel diagnostics
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
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2026-09-24 05:25:53 +03:00 |
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Emil
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68261e1401
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Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
# PLAN.md
# docs/IMPLEMENTATION.md
# docs/manual/editor/diagnostics.md
# docs/manual/editor/lighting.md
# docs/manual/editor/profiling.md
# docs/validation/README.md
# docs/validation/p3-lighting-2026-09-24/README.md
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2026-09-24 04:08:01 +03:00 |
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Emil
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0c96ce5cdf
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Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
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2026-09-24 04:05:58 +03:00 |
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Emil
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a0a4e29d48
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Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
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2026-09-24 03:37:04 +03:00 |
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Emil
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0dcc8790a0
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Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
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2026-09-24 03:16:44 +03:00 |
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Emil
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bf2b88a6a2
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Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
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2026-09-24 03:01:51 +03:00 |
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Emil
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c53e51520c
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Specify temporal GPU graph and image acceptance in red tests
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2026-09-24 02:57:50 +03:00 |
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Emil
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8fbaf83326
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Compile and validate temporal resolve shader bundle
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2026-09-24 02:57:37 +03:00 |
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Emil
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3a4a262750
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Add bounded CPU reference for temporal resolve
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2026-09-24 02:57:25 +03:00 |
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Emil
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1e247e60e9
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Specify renderer temporal lifecycle in red tests
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2026-09-24 02:57:06 +03:00 |
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Emil
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17177357fb
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Define independent temporal motion metadata and UV oracle
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2026-09-24 02:56:51 +03:00 |
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Emil
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b67cdc1ce8
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Add temporal history and jitter policy
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2026-09-24 02:56:39 +03:00 |
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Emil
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a428a33cb0
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Record build profile and temporal raster cost in lighting benchmark
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2026-09-24 02:53:01 +03:00 |
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Emil
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ac50ac8855
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Check real lighting benchmark output and driver identity
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2026-09-24 02:53:01 +03:00 |
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Emil
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2773f0b75c
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Add repeatable P3 lighting renderer benchmark
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2026-09-24 02:53:01 +03:00 |
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Emil
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a5fb2167d6
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Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
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Emil
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252f7e2e91
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Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
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Emil
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ba8bf45dbc
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Add repeatable synthetic Editor input latency probe
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2026-09-24 02:30:41 +03:00 |
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Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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77c145fa02
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Fix Windows diagnostic paths and schema fixture timeout
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2026-09-24 02:19:09 +03:00 |
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Emil
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4ec5a3cd8a
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Expose structured gameplay build diagnostics
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2026-09-24 01:46:38 +03:00 |
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Emil
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deb37c308b
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Capture complete gameplay and toolchain build inputs
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2026-09-24 01:35:02 +03:00 |
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Emil
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433bce08c0
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Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
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2026-09-23 23:50:02 +03:00 |
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Emil
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5f61ee3750
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Document and demonstrate prepared mesh LOD visibility
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2026-09-23 22:53:56 +03:00 |
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Emil
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94f7593e55
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test(render): cover P2 temporal visibility edge cases
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2026-09-23 22:46:20 +03:00 |
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Emil
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acbe5156c0
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test(render): add P2 GPU visibility acceptance and benchmark harness
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2026-09-23 22:31:27 +03:00 |
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Emil
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2454462432
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Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
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Emil
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0d2cae18fb
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Add checked Slang shaders for GPU visibility and HZB
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2026-09-23 22:20:34 +03:00 |
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Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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Emil
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903c97444b
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Checkpoint 1: implement native subsystems and begin the gameplay manual
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2026-09-18 03:01:30 +03:00 |
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